2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Joehockey90 8 2 4 Un-ranked 5
#2 95 Bot - 2 2 1 2 N/A 0
#3 60 Bot - 4 1 2 0.5 N/A 0
#4 46 Bot - 3 2 3 0.6 N/A 0
#5 26 Bot - 5 2 4 0.5 N/A 0
#6 15 Bot - 1 1 4 0.2 N/A 0
Tournament

2D Paintball Match Log #340000 (05-09-2019 @ 08:00am)

Round #1 Recap Round length: 0:31 / Team Red Scored

Joehockey90 Got 1 kills Took 0 bounces Fired 139 shots Reloads 1 Chops 2 Swabs 2 Ran 217.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 188 shots Reloads 1 Chops 0 Swabs 0 Ran 207.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 1 Swabs 1 Ran 246.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 190 shots Reloads 1 Chops 1 Swabs 0 Ran 221.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 252 shots Reloads 1 Chops 2 Swabs 1 Ran 205.4 ft.

Round #1 Event log

Joehockey90 Chopped a ball @ 1.10
Bot - 3 Chopped a ball @ 1.25
Bot - 2 Got a kill @ 1.52
Bot - 1 Was eliminated @ 1.52
Bot - 3 Swabbed @ 4.73
Joehockey90 Chopped a ball @ 17.49
Joehockey90 Swabbed @ 19.02
Bot - 3 Was eliminated @ 23.49
Joehockey90 Got a kill @ 23.49
Bot - 5 Reloaded @ 23.63
Bot - 5 Chopped a ball @ 25.63
Joehockey90 Swabbed @ 27.02
Joehockey90 Reloaded @ 28.03
Bot - 5 Swabbed @ 28.78
Bot - 4 Chopped a ball @ 29.74
Bot - 4 Reloaded @ 29.99
Bot - 2 Reloaded @ 30.55
Bot - 5 Chopped a ball @ 30.78
Bot - 4 Got a kill @ 31.34
Bot - 5 Was eliminated @ 31.34
Round Ended @ 31.76

Round #2 Recap Round length: 0:34 / Team Red Scored

Joehockey90 Got 3 kills Took 0 bounces Fired 116 shots Reloads 1 Chops 1 Swabs 1 Ran 272.6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 157.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 172 shots Reloads 0 Chops 3 Swabs 1 Ran 216.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 0 Swabs 0 Ran 201.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 262 shots Reloads 1 Chops 1 Swabs 1 Ran 202 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 3.66
Bot - 3 Got a kill @ 4.78
Bot - 4 Was eliminated @ 4.78
Bot - 3 Hit a bonus ball @ 4.99
Bot - 4 Got bonus balled @ 4.99
Bot - 1 Swabbed @ 7.23
Bot - 1 Was eliminated @ 13.59
Joehockey90 Got a kill @ 13.59
Bot - 1 Got bonus balled @ 13.63
Joehockey90 Hit a bonus ball @ 13.63
Bot - 5 Chopped a ball @ 17.56
Bot - 2 Chopped a ball @ 19.38
Bot - 5 Swabbed @ 21.15
Bot - 2 Swabbed @ 23.79
Joehockey90 Chopped a ball @ 24.35
Joehockey90 Got a kill @ 24.40
Bot - 3 Was eliminated @ 24.40
Bot - 5 Reloaded @ 25.16
Joehockey90 Swabbed @ 26.71
Bot - 2 Chopped a ball @ 28.11
Joehockey90 Reloaded @ 29.42
Bot - 2 Chopped a ball @ 30.80
Joehockey90 Was eliminated @ 33.91
Bot - 5 Got a kill @ 33.91
Joehockey90 Got bonus balled @ 34.16
Bot - 5 Hit a bonus ball @ 34.16
Joehockey90 Got a kill @ 34.26
Bot - 5 Was eliminated @ 34.26
Joehockey90 Got the trade @ 34.26
Bot - 5 Traded out @ 34.26
Round Ended @ 34.68

Round #3 Recap Round length: 0:18 / Team Blue Scored

Joehockey90 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 1 Swabs 0 Ran 194 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.

Round #3 Event log

Bot - 5 Took a bounce @ 1.61
Bot - 2 Bounced a player @ 1.61
Bot - 5 Got a kill @ 1.85
Bot - 2 Was eliminated @ 1.85
Bot - 2 Got a kill @ 1.95
Bot - 5 Was eliminated @ 1.95
Bot - 2 Got the trade @ 1.95
Bot - 5 Traded out @ 1.95
Bot - 3 Got a kill @ 4.46
Bot - 4 Was eliminated @ 4.46
Bot - 3 Chopped a ball @ 16.56
Bot - 1 Got a kill @ 18.00
Joehockey90 Was eliminated @ 18.00
Bot - 1 Traded out @ 18.27
Bot - 1 Was eliminated @ 18.27
Joehockey90 Got a kill @ 18.27
Joehockey90 Got the trade @ 18.27
Round Ended @ 18.42

Round #4 Recap Round length: 0:15 / Team Red Scored

Joehockey90 Got 3 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 0 Ran 180.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 173.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 186.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 190.4 ft.

Round #4 Event log

Joehockey90 Got a kill @ 0.95
Bot - 3 Was eliminated @ 0.95
Joehockey90 Got a kill @ 8.65
Bot - 1 Was eliminated @ 8.65
Joehockey90 Chopped a ball @ 14.36
Joehockey90 Got a kill @ 15.50
Bot - 5 Was eliminated @ 15.50
Round Ended @ 15.93

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback