2D Paintball
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1v1 - King of the Hill

Iceberg by pongwon
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 92 Practix 3 0 3 Un-ranked 36
#2 0 poopcool123 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #336048 (05-01-2019 @ 03:30pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

poopcool123 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 216.4 ft.
Practix Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.

Round #1 Event log

poopcool123 Was eliminated @ 13.29
Practix Got a kill @ 13.29
poopcool123 Got bonus balled @ 13.44
Practix Hit a bonus ball @ 13.44
poopcool123 Got bonus balled @ 13.54
Practix Hit a bonus ball @ 13.54
Round Ended @ 13.57

Round #2 Recap Round length: 0:09 / Team Blue Scored

poopcool123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 19.8 ft.
Practix Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 189.6 ft.

Round #2 Event log

poopcool123 Was eliminated @ 9.36
Practix Got a kill @ 9.36
Round Ended @ 9.80

Round #3 Recap Round length: 0:03 / Team Blue Scored

poopcool123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 36.2 ft.
Practix Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 53 ft.

Round #3 Event log

poopcool123 Was eliminated @ 2.59
Practix Got a kill @ 2.59
Round Ended @ 3.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback