2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
27 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 238 Bot - 1 16 8 2 N/A 0
#2 175 Bot - 4 11 8 1.3 N/A 0
#3 138 Bot - 2 9 11 0.8 N/A 0
#4 137 RawrxD 14 19 0.7 Un-ranked 0
#5 87 Zorolastra 8 12 0.6 Un-ranked 3
#6 45 Bot - 3 5 5 1 N/A 0
Campaign

2D Paintball Match Log #333056 (04-24-2019 @ 01:35am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 4 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 1 Swabs 1 Ran 159 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 70.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 34.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 35.4 ft.
RawrxD Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 68.9 ft.
Zorolastra Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 155.50
Bot - 1 Got a kill @ 179.83
Bot - 1 Chopped a ball @ 180.06
Bot - 2 Got a kill @ 182.03
Bot - 2 Hit a bonus ball @ 182.14
Bot - 1 Got a kill @ 183.05
Bot - 4 Hit a bonus ball @ 183.21
Bot - 1 Swabbed @ 185.68
RawrxD Chopped a ball @ 188.05
Bot - 3 Was eliminated @ 188.60
Bot - 1 Got a kill @ 188.60
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback