2D Paintball
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6v6 - Scenario +Experimental

by
0 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 191 Bot - 5 7 1 7 N/A 0
#2 160 Bot - 1 4 1 4 N/A 0
#3 103 Bot - 3 4 3 1.3 N/A 0
#4 19 fish 3 11 0.2 Un-ranked 0
#5 10 Bot - 4 1 1 1 N/A 0
#6 10 Bot - 2 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #33221 (02-23-2016 @ 02:07pm)

Round #1 Recap Round length: 0:15 / Team Blue Scored

fish Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 82 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 117.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 167.2 ft.

Round #1 Event log

fish Was eliminated @ 2.73
Bot - 3 Got a kill @ 2.73
fish Got bonus balled @ 2.86
Bot - 3 Hit a bonus ball @ 2.86
fish Got bonus balled @ 2.98
Bot - 3 Hit a bonus ball @ 2.98
fish Took over bot @ 4.23
fish Was eliminated @ 11.30
Bot - 3 Got a kill @ 11.30
fish Got bonus balled @ 11.43
Bot - 3 Hit a bonus ball @ 11.43
fish Took over bot @ 13.14
fish Was eliminated @ 15.26
Bot - 5 Got a kill @ 15.26
fish Got bonus balled @ 15.39
Bot - 5 Hit a bonus ball @ 15.39

Round #2 Recap Round length: 0:10 / Team Blue Scored

fish Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 69.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 1.48
Bot - 3 Got a kill @ 1.48
fish Bounced a player @ 4.41
Bot - 1 Took a bounce @ 4.41
Bot - 3 Was eliminated @ 4.74
Bot - 2 Got a kill @ 4.74
fish Was eliminated @ 6.23
Bot - 1 Got a kill @ 6.23
fish Took over bot @ 8.54
fish Got a kill @ 10.31
Bot - 5 Was eliminated @ 10.31
fish Was eliminated @ 10.53
Bot - 5 Got a kill @ 10.53
fish Hit a bonus ball @ 10.63
Bot - 5 Got bonus balled @ 10.63

Round #3 Recap Round length: 0:27 / Team Blue Scored

fish Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 107.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 194.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 167.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 141.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 1.23
Bot - 3 Chopped a ball @ 5.74
Bot - 4 Got a kill @ 6.87
Bot - 3 Was eliminated @ 6.87
Bot - 4 Swabbed @ 8.38
fish Was eliminated @ 10.18
Bot - 1 Got a kill @ 10.18
Bot - 5 Got a kill @ 12.00
Bot - 2 Was eliminated @ 12.00
fish Took over bot @ 12.08
fish Was eliminated @ 27.13
Bot - 1 Got a kill @ 27.13

Round #4 Recap Round length: 0:04 / Team Blue Scored

fish Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 80.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 135.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.

Round #4 Event log

fish Was eliminated @ 1.26
Bot - 1 Got a kill @ 1.26
fish Got a kill @ 1.32
Bot - 1 Was eliminated @ 1.32
Bot - 2 Chopped a ball @ 2.55
fish Took over bot @ 2.99
fish Was eliminated @ 3.31
Bot - 5 Got a kill @ 3.31
Bot - 5 Bounced a player @ 4.03
Bot - 2 Took a bounce @ 4.03
Bot - 5 Got a kill @ 4.20
Bot - 2 Was eliminated @ 4.20

Round #5 Recap Round length: 0:21 / Team Blue Scored

fish Got 1 kills Took 2 bounces Fired 92 shots Reloads 0 Chops 1 Swabs 1 Ran 152.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 1 Ran 167.9 ft.

Round #5 Event log

Bot - 1 Chopped a ball @ 2.25
fish Chopped a ball @ 3.18
fish Swabbed @ 5.03
Bot - 2 Was eliminated @ 5.82
Bot - 5 Got a kill @ 5.82
fish Took a bounce @ 7.90
Bot - 3 Bounced a player @ 7.90
fish Got a kill @ 7.98
Bot - 3 Was eliminated @ 7.98
fish Took a bounce @ 8.05
Bot - 3 Bounced a player @ 8.05
Bot - 3 Got a kill @ 8.17
fish Was eliminated @ 8.17
Bot - 1 Swabbed @ 8.49
fish Took over bot @ 10.19
Bot - 5 Got a kill @ 20.80
fish Was eliminated @ 20.80

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback