2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 1 5 1 5 N/A 0
#2 95 Bot - 3 3 0 3 N/A 0
#3 89 Anon-7707 1 1 1 Un-ranked 1
#4 15 Speedy15 1 3 0.3 Un-ranked 1
#5 7 Doge07 1 5 0.2 Un-ranked 1
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #330959 (04-18-2019 @ 06:19pm)

Round #1 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
Speedy15 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 275.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.2 ft.
Anon-7707 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 260.9 ft.
Doge07 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 118.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 3.22
Doge07 Was eliminated @ 3.22
Doge07 Got bonus balled @ 3.34
Bot - 1 Hit a bonus ball @ 3.34
Doge07 Took over bot @ 5.72
Speedy15 Got a kill @ 9.92
Anon-7707 Was eliminated @ 9.92
Anon-7707 Took over bot @ 12.49
Bot - 1 Was eliminated @ 13.57
Doge07 Got a kill @ 13.57
Doge07 Was eliminated @ 13.87
Doge07 Hit a bonus ball @ 13.87
Doge07 Traded out @ 13.87
Bot - 1 Got a kill @ 13.87
Bot - 1 Got bonus balled @ 13.87
Bot - 1 Got the trade @ 13.87
Doge07 Got bonus balled @ 14.01
Bot - 1 Hit a bonus ball @ 14.01
Anon-7707 Got a kill @ 18.46
Speedy15 Was eliminated @ 18.46
Round Ended @ 18.90

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
Speedy15 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Anon-7707 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 215 ft.
Doge07 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.

Round #2 Event log

Bot - 3 Got a kill @ 3.02
Doge07 Was eliminated @ 3.02
Bot - 1 Bounced a player @ 3.69
Speedy15 Took a bounce @ 3.69
Doge07 Took over bot @ 5.22
Speedy15 Was eliminated @ 11.50
Bot - 1 Got a kill @ 11.50
Bot - 3 Got a kill @ 11.52
Doge07 Was eliminated @ 11.52
Speedy15 Got bonus balled @ 11.62
Anon-7707 Hit a bonus ball @ 11.62
Round Ended @ 11.94

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Speedy15 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Anon-7707 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 191.5 ft.
Doge07 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.

Round #3 Event log

Speedy15 Was eliminated @ 1.56
Bot - 3 Got a kill @ 1.56
Bot - 1 Got a kill @ 4.18
Doge07 Was eliminated @ 4.18
Bot - 1 Got a kill @ 7.67
Bot - 2 Was eliminated @ 7.67
Round Ended @ 8.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback