2D Paintball
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6v6 - Scenario +Experimental

by
0 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 221 Bot - 2 7 0 7 N/A 0
#2 192 Zherex 4 1 4 Un-ranked 0
#3 162 Bot - 4 4 0 4 N/A 0
#4 10 Bot - 3 1 4 0.2 N/A 0
#5 0 CallMeNorway 0 7 0 Un-ranked 0
#6 0 Bot - 1 0 4 0 N/A 0
Campaign

2D Paintball Match Log #32988 (02-22-2016 @ 10:18am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

CallMeNorway Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 81.3 ft.
Zherex Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 69.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.

Round #1 Event log

Bot - 4 Got a kill @ 1.70
Bot - 1 Was eliminated @ 1.70
CallMeNorway Was eliminated @ 4.20
Bot - 4 Got a kill @ 4.20
Bot - 3 Took a bounce @ 4.99
Bot - 2 Bounced a player @ 4.99
Bot - 3 Was eliminated @ 5.01
Bot - 2 Got a kill @ 5.01

Round #2 Recap Round length: 0:25 / Team Blue Scored

CallMeNorway Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Zherex Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 269.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 1 Ran 216.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 1 Swabs 0 Ran 197.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 1 Ran 192.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 113 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.71
Bot - 1 Was eliminated @ 1.71
Bot - 4 Hit a bonus ball @ 1.80
Bot - 1 Got bonus balled @ 1.80
Bot - 2 Chopped a ball @ 2.73
CallMeNorway Was eliminated @ 5.06
Bot - 2 Got a kill @ 5.06
Bot - 2 Swabbed @ 9.42
Bot - 4 Chopped a ball @ 14.01
Zherex Chopped a ball @ 23.06
Bot - 4 Swabbed @ 24.07
Bot - 3 Was eliminated @ 25.17
Bot - 2 Got a kill @ 25.17
Bot - 3 Chopped a ball @ 25.27

Round #3 Recap Round length: 0:07 / Team Blue Scored

CallMeNorway Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Zherex Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 117.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.

Round #3 Event log

CallMeNorway Was eliminated @ 3.29
Zherex Got a kill @ 3.29
Bot - 3 Was eliminated @ 4.74
Bot - 2 Got a kill @ 4.74
Zherex Got a kill @ 7.46
Bot - 1 Was eliminated @ 7.46
Zherex Hit a bonus ball @ 7.63
Bot - 1 Got bonus balled @ 7.63
Zherex Hit a bonus ball @ 7.73
Bot - 1 Got bonus balled @ 7.73

Round #4 Recap Round length: 0:29 / Team Blue Scored

CallMeNorway Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
Zherex Got 1 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 201.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 178.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 2 Swabs 0 Ran 216.3 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.

Round #4 Event log

Zherex Bounced a player @ 9.39
Bot - 1 Took a bounce @ 9.39
Zherex Got a kill @ 10.09
Bot - 1 Was eliminated @ 10.09
CallMeNorway Was eliminated @ 24.34
Bot - 4 Got a kill @ 24.34
CallMeNorway Got bonus balled @ 24.52
Bot - 4 Hit a bonus ball @ 24.52
CallMeNorway Got bonus balled @ 24.57
Zherex Hit a bonus ball @ 24.57
Bot - 2 Chopped a ball @ 26.74
CallMeNorway Took over bot @ 26.85
Bot - 2 Chopped a ball @ 28.27
CallMeNorway Was eliminated @ 29.53
Bot - 2 Got a kill @ 29.53

Round #5 Recap Round length: 0:39 / Team Blue Scored

CallMeNorway Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 66.1 ft.
Zherex Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 192.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 169.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 180.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 1 Swabs 0 Ran 223.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.

Round #5 Event log

Bot - 4 Chopped a ball @ 3.20
Bot - 4 Swabbed @ 10.86
CallMeNorway Was eliminated @ 12.53
Zherex Got a kill @ 12.53
CallMeNorway Got bonus balled @ 12.63
Zherex Hit a bonus ball @ 12.63
Zherex Was eliminated @ 12.87
Bot - 3 Got a kill @ 12.87
CallMeNorway Took over bot @ 14.92
Zherex Took over bot @ 15.84
Bot - 2 Got a kill @ 23.14
Bot - 3 Was eliminated @ 23.14
Bot - 2 Chopped a ball @ 35.47
Bot - 2 Got a kill @ 38.74
CallMeNorway Was eliminated @ 38.74
Bot - 2 Hit a bonus ball @ 39.02
CallMeNorway Got bonus balled @ 39.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback