2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 140 gagondeez 6 4 1.5 Un-ranked 7
#2 78 Sc0ttie 4 6 0.6 Un-ranked 3
#3 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #328117 (04-13-2019 @ 11:11am)

Round #1 Recap Round length: 0:10 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sc0ttie Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 123.4 ft.
gagondeez Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 181.8 ft.

Round #1 Event log

gagondeez Chopped a ball @ 3.62
gagondeez Swabbed @ 6.32
Sc0ttie Was eliminated @ 10.64
gagondeez Got a kill @ 10.64
Sc0ttie Got bonus balled @ 10.70
gagondeez Hit a bonus ball @ 10.70
Sc0ttie Got a kill @ 10.75
gagondeez Was eliminated @ 10.75
Sc0ttie Got the trade @ 10.75
gagondeez Traded out @ 10.75
Sc0ttie Got bonus balled @ 10.82
gagondeez Hit a bonus ball @ 10.82
Sc0ttie Hit a bonus ball @ 10.84
gagondeez Got bonus balled @ 10.84
Round Ended @ 10.87

Round #2 Recap Round length: 0:01 / Team Red Scored

Sc0ttie Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 82 ft.
gagondeez Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 57.4 ft.

Round #2 Event log

Sc0ttie Was eliminated @ 1.38
gagondeez Got a kill @ 1.38
Sc0ttie Got bonus balled @ 1.51
gagondeez Hit a bonus ball @ 1.51
Round Ended @ 1.68

Round #3 Recap Round length: 0:01 / Team Blue Scored

Sc0ttie Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 1 Swabs 0 Ran 90.5 ft.
gagondeez Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 50.3 ft.

Round #3 Event log

Sc0ttie Chopped a ball @ 0.63
Sc0ttie Got a kill @ 1.07
gagondeez Was eliminated @ 1.07
Round Ended @ 1.49

Round #4 Recap Round length: 0:07 / Round Draw!

Sc0ttie Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 112.2 ft.
gagondeez Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.

Round #4 Event log

Sc0ttie Was eliminated @ 6.92
gagondeez Got a kill @ 6.92
Sc0ttie Got a kill @ 6.96
gagondeez Was eliminated @ 6.96
Sc0ttie Got the trade @ 6.96
gagondeez Traded out @ 6.96
Round Ended @ 7.34

Round #5 Recap Round length: 0:02 / Round Draw!

Sc0ttie Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 80.9 ft.
gagondeez Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 38.7 ft.

Round #5 Event log

Sc0ttie Got a kill @ 2.75
gagondeez Was eliminated @ 2.75
Sc0ttie Hit a bonus ball @ 2.80
gagondeez Got bonus balled @ 2.80
Sc0ttie Was eliminated @ 2.99
gagondeez Got a kill @ 2.99
Sc0ttie Traded out @ 2.99
gagondeez Got the trade @ 2.99
Round Ended @ 3.00

Round #6 Recap Round length: 0:00 / Team Red Scored

Sc0ttie Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 76.2 ft.
gagondeez Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 23.4 ft.

Round #6 Event log

Sc0ttie Was eliminated @ 0.50
gagondeez Got a kill @ 0.50
Round Ended @ 0.93

Round #7 Recap Round length: 0:05 / Team Red Scored

Sc0ttie Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
gagondeez Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 106.2 ft.

Round #7 Event log

Sc0ttie Was eliminated @ 5.46
gagondeez Got a kill @ 5.46
Round Ended @ 5.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback