2D Paintball
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D5 - Rookie 3v3

XE-Hyperball Indoor 3-Man by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 62 Bot - 4 5 3 1.6 N/A 0
#2 54 sleepybeats 3 3 1 Un-ranked 2
#3 45 Bot - 3 2 1 2 N/A 0
#4 35 Bot - 1 1 2 0.5 N/A 0
#5 15 Bot - 2 1 3 0.3 N/A 0
#6 0 Bot - 5 0 0 0 N/A 0
Campaign

2D Paintball Match Log #327284 (04-11-2019 @ 08:53pm)

Round #1 Recap Round length: 0:30 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 2 Swabs 2 Ran 215.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 190.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 1 Swabs 0 Ran 208.2 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 203.8 ft.
sleepybeats Got 1 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 346.9 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 5.53
Bot - 1 Swabbed @ 10.84
Bot - 1 Chopped a ball @ 13.85
Bot - 4 Bounced a player @ 14.59
sleepybeats Took a bounce @ 14.59
sleepybeats Was eliminated @ 20.55
Bot - 4 Got a kill @ 20.55
Bot - 2 Was eliminated @ 20.65
sleepybeats Got a kill @ 20.65
Bot - 4 Hit a bonus ball @ 20.70
sleepybeats Got bonus balled @ 20.70
Bot - 1 Swabbed @ 20.87
Bot - 3 Chopped a ball @ 27.64
Bot - 4 Was eliminated @ 30.52
Bot - 1 Got a kill @ 30.52
Bot - 3 Was eliminated @ 30.83
Bot - 4 Got a kill @ 30.83
Round Ended @ 30.95

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
sleepybeats Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.82
sleepybeats Was eliminated @ 2.82
Bot - 2 Was eliminated @ 3.09
sleepybeats Got a kill @ 3.09
Bot - 2 Traded out @ 3.09
sleepybeats Got the trade @ 3.09
Bot - 1 Was eliminated @ 5.56
Bot - 4 Got a kill @ 5.56
Bot - 1 Got bonus balled @ 5.70
Bot - 4 Hit a bonus ball @ 5.70
Bot - 3 Got a kill @ 15.41
Bot - 4 Was eliminated @ 15.41
Round Ended @ 15.83

Round #3 Recap Round length: 1:02 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 174.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 299 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 0 Swabs 0 Ran 659.2 ft.
sleepybeats Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 268.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.37
Bot - 4 Got a kill @ 2.37
sleepybeats Was eliminated @ 8.44
Bot - 4 Got a kill @ 8.44
Bot - 2 Was eliminated @ 19.88
Bot - 3 Got a kill @ 19.88
sleepybeats Took over bot @ 57.85
Bot - 4 Was eliminated @ 61.89
sleepybeats Got a kill @ 61.89
Bot - 4 Got bonus balled @ 62.03
sleepybeats Hit a bonus ball @ 62.03
Round Ended @ 62.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback