2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 162 Bot - 1 6 0 6 N/A 0
#2 117 Bot - 3 3 0 3 N/A 0
#3 75 Bot - 2 0 0 0 N/A 0
#4 0 Bot - 4 0 2 0 N/A 0
#5 0 Anon-8561 0 4 0 Un-ranked 3
#6 0 hookumhorns 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #326096 (04-10-2019 @ 08:42am)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 152 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.
Anon-8561 Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 110.2 ft.
hookumhorns Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 118.2 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 4.14
Bot - 1 Got a kill @ 4.40
Anon-8561 Was eliminated @ 4.40
Anon-8561 Took over bot @ 8.00
Bot - 1 Got a kill @ 10.52
hookumhorns Was eliminated @ 10.52
Bot - 3 Swabbed @ 10.82
Bot - 1 Bounced a player @ 11.90
Anon-8561 Took a bounce @ 11.90
Bot - 1 Got a kill @ 12.05
Anon-8561 Was eliminated @ 12.05
Bot - 1 Hit a bonus ball @ 12.30
Anon-8561 Got bonus balled @ 12.30
Round Ended @ 12.40

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 160.2 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.
Anon-8561 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 114.6 ft.
hookumhorns Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 35.6 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 2.74
Bot - 3 Got a kill @ 4.58
hookumhorns Was eliminated @ 4.58
Bot - 1 Got a kill @ 6.74
Bot - 4 Was eliminated @ 6.74
Bot - 1 Hit a bonus ball @ 6.90
Bot - 4 Got bonus balled @ 6.90
Bot - 1 Hit a bonus bounce @ 7.01
Bot - 4 Got bonus bounced @ 7.01
Bot - 3 Swabbed @ 7.83
Bot - 1 Got a kill @ 9.85
Anon-8561 Was eliminated @ 9.85
Round Ended @ 10.27

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Anon-8561 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 110.1 ft.
hookumhorns Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 1 Swabs 0 Ran 134.6 ft.

Round #3 Event log

hookumhorns Chopped a ball @ 0.10
Bot - 3 Got a kill @ 1.99
Bot - 4 Was eliminated @ 1.99
Bot - 3 Hit a bonus ball @ 2.09
Bot - 4 Got bonus balled @ 2.09
Bot - 3 Got a kill @ 6.14
hookumhorns Was eliminated @ 6.14
Bot - 3 Hit a bonus ball @ 6.29
hookumhorns Got bonus balled @ 6.29
Bot - 1 Got a kill @ 8.94
Anon-8561 Was eliminated @ 8.94
Round Ended @ 9.36

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback