2D Paintball
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3v3 Team Deathmatch

3v3 Alpha Map v2 by Jer
22 - 24
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 159 Bot - 1 11 7 1.5 N/A 0
#2 144 flop343 13 13 1 Un-ranked 6
#3 135 Bot - 4 9 12 0.7 N/A 0
#4 76 ace32 5 3 1.6 Un-ranked 3
#5 56 Bot - 2 3 3 1 N/A 0
#6 52 Bot - 3 4 7 0.5 N/A 0
Campaign

2D Paintball Match Log #325697 (04-09-2019 @ 05:21pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 48 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 292 shots Reloads 1 Chops 3 Swabs 2 Ran 249.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 1 Swabs 0 Ran 69.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 29.1 ft.
flop343 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 53.1 ft.
ace32 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 1 Swabs 2 Ran 169.6 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 154.57
Bot - 2 Chopped a ball @ 158.48
Bot - 2 Reloaded @ 158.57
Bot - 2 Swabbed @ 167.31
Bot - 2 Chopped a ball @ 169.90
Bot - 2 Swabbed @ 176.45
ace32 Chopped a ball @ 176.94
ace32 Swabbed @ 178.91
ace32 Swabbed @ 180.07
Bot - 3 Chopped a ball @ 184.80
flop343 Got a kill @ 185.55
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback