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1v1 - King of the Hill

Ultimate Madness IV by tremis
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 llsmarfll 5 4 1.2 Un-ranked 6
#2 106 ramjet 4 5 0.8 Un-ranked 4
Campaign

2D Paintball Match Log #325194 (04-09-2019 @ 05:26am)

Round #1 Recap Round length: 1:00 / Round Draw!

ramjet Got 0 kills Took 0 bounces Fired 41 shots Reloads 1 Chops 0 Swabs 2 Ran 342.7 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 73 shots Reloads 1 Chops 1 Swabs 2 Ran 407.4 ft.

Round #1 Event log

llsmarfll Chopped a ball @ 20.38
llsmarfll Reloaded @ 44.64
llsmarfll Swabbed @ 47.42
ramjet Swabbed @ 51.97
ramjet Swabbed @ 53.09
llsmarfll Swabbed @ 54.02
ramjet Reloaded @ 56.02
Round Ended @ 60.01

Round #2 Recap Round length: 0:04 / Team Red Scored

ramjet Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 92.9 ft.

Round #2 Event log

ramjet Got a kill @ 3.73
llsmarfll Was eliminated @ 3.73
Round Ended @ 4.15

Round #3 Recap Round length: 0:20 / Team Blue Scored

ramjet Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 202.4 ft.
llsmarfll Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.

Round #3 Event log

ramjet Chopped a ball @ 14.50
ramjet Was eliminated @ 20.23
llsmarfll Got a kill @ 20.23
Round Ended @ 20.66

Round #4 Recap Round length: 0:00 / Round Draw!

ramjet Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 70.9 ft.
llsmarfll Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 66.1 ft.

Round #4 Event log

ramjet Got a kill @ 0.41
llsmarfll Was eliminated @ 0.41
ramjet Was eliminated @ 0.55
llsmarfll Got a kill @ 0.55
ramjet Traded out @ 0.55
llsmarfll Got the trade @ 0.55
Round Ended @ 0.84

Round #5 Recap Round length: 0:02 / Round Draw!

ramjet Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 115.4 ft.
llsmarfll Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 27.9 ft.

Round #5 Event log

ramjet Got a kill @ 1.74
llsmarfll Was eliminated @ 1.74
ramjet Was eliminated @ 1.95
llsmarfll Got a kill @ 1.95
ramjet Traded out @ 1.95
llsmarfll Got the trade @ 1.95
Round Ended @ 2.17

Round #6 Recap Round length: 0:01 / Team Blue Scored

ramjet Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 55.5 ft.
llsmarfll Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 72.3 ft.

Round #6 Event log

ramjet Was eliminated @ 0.60
llsmarfll Got a kill @ 0.60
Round Ended @ 1.03

Round #7 Recap Round length: 0:01 / Team Red Scored

ramjet Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 7.8 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 32.9 ft.

Round #7 Event log

ramjet Got a kill @ 0.98
llsmarfll Was eliminated @ 0.98
ramjet Hit a bonus ball @ 1.32
llsmarfll Got bonus balled @ 1.32
Round Ended @ 1.37

Round #8 Recap Round length: 0:01 / Team Blue Scored

ramjet Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 14.6 ft.
llsmarfll Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 91.2 ft.

Round #8 Event log

ramjet Was eliminated @ 0.87
llsmarfll Got a kill @ 0.87
ramjet Got bonus balled @ 1.16
llsmarfll Hit a bonus ball @ 1.16
Round Ended @ 1.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback