2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 173 THEtjdanner 7 0 7 Un-ranked 3
#2 65 Bot - 3 1 1 1 N/A 0
#3 40 Bot - 1 1 2 0.5 N/A 0
#4 20 ebatch 2 3 0.6 Un-ranked 1
#5 8 JavyG5 1 4 0.2 Un-ranked 1
#6 0 Bot - 2 0 2 0 N/A 0
Campaign

2D Paintball Match Log #325091 (04-08-2019 @ 09:45pm)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 543 ft.
THEtjdanner Got 3 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
JavyG5 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
ebatch Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 335 ft.

Round #1 Event log

JavyG5 Was eliminated @ 6.43
THEtjdanner Got a kill @ 6.43
JavyG5 Took over bot @ 9.12
Bot - 1 Was eliminated @ 11.64
ebatch Got a kill @ 11.64
ebatch Chopped a ball @ 11.93
THEtjdanner Got a kill @ 15.63
JavyG5 Was eliminated @ 15.63
THEtjdanner Hit a bonus ball @ 15.73
JavyG5 Got bonus balled @ 15.73
ebatch Was eliminated @ 21.43
THEtjdanner Got a kill @ 21.43
Round Ended @ 21.86

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
THEtjdanner Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
JavyG5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 77 ft.
ebatch Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 36.7 ft.

Round #2 Event log

THEtjdanner Got a kill @ 0.72
ebatch Was eliminated @ 0.72
THEtjdanner Hit a bonus ball @ 0.89
ebatch Got bonus balled @ 0.89
THEtjdanner Hit a bonus ball @ 0.99
ebatch Got bonus balled @ 0.99
Bot - 2 Was eliminated @ 5.77
THEtjdanner Got a kill @ 5.77
THEtjdanner Got a kill @ 9.30
JavyG5 Was eliminated @ 9.30
Round Ended @ 9.73

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
THEtjdanner Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 20.9 ft.
JavyG5 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 108.8 ft.
ebatch Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.42
THEtjdanner Got a kill @ 2.42
Bot - 1 Was eliminated @ 4.48
JavyG5 Got a kill @ 4.48
Bot - 1 Got a kill @ 4.53
JavyG5 Was eliminated @ 4.53
Bot - 1 Got the trade @ 4.53
JavyG5 Traded out @ 4.53
Bot - 3 Got a kill @ 5.43
ebatch Was eliminated @ 5.43
Bot - 3 Was eliminated @ 5.80
ebatch Got a kill @ 5.80
Bot - 3 Traded out @ 5.80
ebatch Got the trade @ 5.80
Round Ended @ 5.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback