2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 3 3 1 3 N/A 0
#2 107 Bot - 1 4 2 2 N/A 0
#3 81 Undertaxz 2 2 1 Un-ranked 1
#4 76 Nate-newton 4 4 1 Un-ranked 2
#5 36 GEMRACE 1 1 1 Un-ranked 1
#6 25 ebatch 0 3 0 Un-ranked 1
#7 0 Bot - 2 0 0 0 N/A 0
Campaign

2D Paintball Match Log #325018 (04-08-2019 @ 07:32pm)

Round #1 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 0 Ran 184.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 220.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 1 Swabs 1 Ran 217.3 ft.
Nate-newton Got 1 kills Took 1 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 121.6 ft.
Undertaxz Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 117.3 ft.
ebatch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 6.67
Nate-newton Chopped a ball @ 7.80
Nate-newton Swabbed @ 9.61
Bot - 2 Swabbed @ 13.02
Bot - 3 Bounced a player @ 15.01
Nate-newton Took a bounce @ 15.01
Bot - 3 Got a kill @ 15.12
Nate-newton Was eliminated @ 15.12
Nate-newton Took over bot @ 18.73
Bot - 3 Chopped a ball @ 19.18
Undertaxz Got a kill @ 22.55
Nate-newton Was eliminated @ 22.55
Undertaxz Was eliminated @ 22.67
Nate-newton Got a kill @ 22.67
Nate-newton Got the trade @ 22.67
Undertaxz Traded out @ 22.67
Nate-newton Hit a bonus ball @ 22.84
Undertaxz Got bonus balled @ 22.84
Bot - 3 Swabbed @ 24.84
Bot - 1 Chopped a ball @ 25.38
Bot - 3 Got a kill @ 26.27
ebatch Was eliminated @ 26.27
Round Ended @ 26.69

Round #2 Recap Round length: 0:24 / Team Red Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 164 shots Reloads 0 Chops 1 Swabs 1 Ran 599.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 192 ft.
Nate-newton Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 182 ft.
Undertaxz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 57.4 ft.
GEMRACE Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 195.4 ft.
ebatch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 11.52
Bot - 1 Swabbed @ 15.13
Bot - 3 Was eliminated @ 17.26
GEMRACE Got a kill @ 17.26
Nate-newton Got a kill @ 17.42
Undertaxz Was eliminated @ 17.42
Bot - 3 Got bonus balled @ 17.45
GEMRACE Hit a bonus ball @ 17.45
Nate-newton Hit a bonus ball @ 17.79
Undertaxz Got bonus balled @ 17.79
Bot - 1 Was eliminated @ 24.34
Nate-newton Got a kill @ 24.34
Round Ended @ 24.77

Round #3 Recap Round length: 0:41 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 163 shots Reloads 0 Chops 0 Swabs 0 Ran 251.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 1 Swabs 1 Ran 267.8 ft.
Nate-newton Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 108.3 ft.
Undertaxz Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 89.6 ft.
GEMRACE Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 63.5 ft.
ebatch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 3 Got a kill @ 2.07
GEMRACE Was eliminated @ 2.07
Bot - 1 Got a kill @ 3.04
Nate-newton Was eliminated @ 3.04
Bot - 3 Chopped a ball @ 20.32
Bot - 3 Swabbed @ 25.57
Undertaxz Got a kill @ 40.73
ebatch Was eliminated @ 40.73
Undertaxz Hit a bonus ball @ 41.09
ebatch Got bonus balled @ 41.09
Round Ended @ 41.13

Round #4 Recap Round length: 0:11 / Team Blue Scored

GEMRACE Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 190.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 117.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Nate-newton Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.
Undertaxz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 100.8 ft.
ebatch Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #4 Event log

Bot - 2 Took over bot @ 0.18
Bot - 1 Got a kill @ 3.52
Bot - 2 Was eliminated @ 3.52
Bot - 2 Got bonus balled @ 3.66
Bot - 1 Hit a bonus ball @ 3.66
Bot - 2 Got bonus balled @ 3.77
Bot - 1 Hit a bonus ball @ 3.77
ebatch Took a bounce @ 4.38
Bot - 1 Bounced a player @ 4.38
Bot - 1 Got a kill @ 8.10
ebatch Was eliminated @ 8.10
Bot - 1 Was eliminated @ 11.06
Nate-newton Got a kill @ 11.06
Bot - 1 Got bonus balled @ 11.21
Nate-newton Hit a bonus ball @ 11.21
Bot - 1 Got the trade @ 11.53
Bot - 1 Got a kill @ 11.53
Nate-newton Was eliminated @ 11.53
Nate-newton Traded out @ 11.53
Round Ended @ 11.94

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback