2D Paintball
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3v3 Team Deathmatch

Nik9's 3man by Nikola18
30 - 22
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 flop343 13 9 1.4 Un-ranked 5
#2 142 Bot - 3 11 12 0.9 N/A 0
#3 120 Bot - 4 10 5 2 N/A 0
#4 79 Bot - 1 6 10 0.6 N/A 0
#5 72 Bot - 2 6 8 0.7 N/A 0
#6 67 Bot - 5 5 7 0.7 N/A 0
Campaign

2D Paintball Match Log #324953 (04-08-2019 @ 06:32pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 83.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 32.4 ft.
Bot - 3 Got 4 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 121.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 35 ft.
flop343 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 92 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 189 shots Reloads 0 Chops 1 Swabs 0 Ran 168.6 ft.

Round #1 Event log

Bot - 3 Got a kill @ 167.35
Bot - 3 Got a kill @ 169.13
Bot - 3 Got a kill @ 173.97
Bot - 1 Got a kill @ 174.78
Bot - 5 Got a kill @ 180.29
Bot - 3 Got a kill @ 180.66
Bot - 3 Hit a bonus ball @ 180.86
Bot - 5 Got a kill @ 181.30
Bot - 5 Got a kill @ 185.14
Bot - 5 Hit a bonus ball @ 185.33
Bot - 5 Chopped a ball @ 186.24
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback