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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 Idkbrown1 6 0 6 Un-ranked 3
#2 100 ThatGuyGrant 2 0 2 Un-ranked 1
#3 66 popo 1 1 1 Un-ranked 10
#4 13 Bot - 1 1 2 0.5 N/A 0
#5 0 BigTastey 0 3 0 Un-ranked 1
#6 0 Stankyman598 0 3 0 Un-ranked 4
#7 0 TheBlackRenage 0 1 0 Un-ranked 5
Campaign

2D Paintball Match Log #324945 (04-08-2019 @ 06:29pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

BigTastey Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 201 ft.
ThatGuyGrant Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Stankyman598 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 61.2 ft.
Idkbrown1 Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 198.5 ft.
TheBlackRenage Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
popo Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
TheBlackRenage Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Stankyman598 Chopped a ball @ 0.57
Stankyman598 Was eliminated @ 7.46
Idkbrown1 Got a kill @ 7.46
BigTastey Was eliminated @ 13.21
ThatGuyGrant Got a kill @ 13.21
Idkbrown1 Got a kill @ 15.64
TheBlackRenage Was eliminated @ 15.64
Idkbrown1 Hit a bonus ball @ 15.91
TheBlackRenage Got bonus balled @ 15.91
Round Ended @ 16.01

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
BigTastey Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
ThatGuyGrant Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Stankyman598 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Idkbrown1 Got 3 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 190.8 ft.
popo Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.47
popo Was eliminated @ 1.47
Bot - 1 Was eliminated @ 1.52
Idkbrown1 Got a kill @ 1.52
BigTastey Was eliminated @ 3.69
Idkbrown1 Got a kill @ 3.69
BigTastey Got bonus bounced @ 4.01
Idkbrown1 Hit a bonus bounce @ 4.01
Stankyman598 Was eliminated @ 6.23
Idkbrown1 Got a kill @ 6.23
Round Ended @ 6.66

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.
BigTastey Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
ThatGuyGrant Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
Stankyman598 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Idkbrown1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
popo Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.66
ThatGuyGrant Got a kill @ 1.66
BigTastey Was eliminated @ 2.97
popo Got a kill @ 2.97
BigTastey Got bonus balled @ 3.07
popo Hit a bonus ball @ 3.07
BigTastey Got bonus bounced @ 3.14
popo Hit a bonus bounce @ 3.14
Stankyman598 Was eliminated @ 4.63
Idkbrown1 Got a kill @ 4.63
Round Ended @ 5.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback