2D Paintball
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3v3 Team Deathmatch

DMG 3man by DMG
30 - 40
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 257 Bot - 1 16 9 1.7 N/A 0
#2 225 snakeslide 15 14 1 Un-ranked 2
#3 179 Quautara 13 6 2.1 Un-ranked 1
#4 161 fredeeee 12 18 0.6 Un-ranked 1
#5 137 Bot - 2 8 3 2.6 N/A 0
#6 55 RookieAuTist0 5 15 0.3 Un-ranked 1
#7 0 JumJum 0 4 0 Un-ranked 4
Campaign

2D Paintball Match Log #324476 (04-08-2019 @ 08:58am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

JumJum Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 54.8 ft.
JumJum Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 54.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 2.5 ft.
snakeslide Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 26.6 ft.
Quautara Got 2 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 0 Swabs 0 Ran 311.4 ft.
fredeeee Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 11.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 40.5 ft.
RookieAuTist0 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 120.6 ft.

Round #1 Event log

Quautara Got a kill @ 176.90
Quautara Got a kill @ 181.85
RookieAuTist0 Got a kill @ 185.58
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback