2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 178 Secretly_Bad 7 1 7 Un-ranked 3
#2 122 xbrattt 3 0 3 Un-ranked 3
#3 91 Nebly 1 1 1 Un-ranked 3
#4 90 TheBlackRenage 1 0 1 Un-ranked 3
#5 55 Goaliekid35 2 2 1 Un-ranked 3
#6 33 Idkbrown1 2 3 0.6 Un-ranked 2
#7 0 Stankyman598 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #324088 (04-07-2019 @ 06:54pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Secretly_Bad Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 10 ft.
Nebly Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 29.2 ft.
xbrattt Got 2 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 110.4 ft.
Stankyman598 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Idkbrown1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
TheBlackRenage Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 81 ft.
Goaliekid35 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 95.6 ft.

Round #1 Event log

Idkbrown1 Got a kill @ 3.58
Goaliekid35 Was eliminated @ 3.58
Idkbrown1 Hit a bonus ball @ 3.72
Goaliekid35 Got bonus balled @ 3.72
xbrattt Got a kill @ 4.82
Stankyman598 Was eliminated @ 4.82
xbrattt Got a kill @ 8.73
Idkbrown1 Was eliminated @ 8.73
Round Ended @ 9.16

Round #2 Recap Round length: 0:11 / Team Blue Scored

xbrattt Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 203.5 ft.
Stankyman598 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Idkbrown1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.
TheBlackRenage Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
Goaliekid35 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.

Round #2 Event log

Idkbrown1 Was eliminated @ 7.64
Goaliekid35 Got a kill @ 7.64
xbrattt Bounced a player @ 10.99
Stankyman598 Took a bounce @ 10.99
xbrattt Got a kill @ 11.46
Stankyman598 Was eliminated @ 11.46
xbrattt Hit a bonus ball @ 11.71
Stankyman598 Got bonus balled @ 11.71
xbrattt Hit a bonus ball @ 11.76
Stankyman598 Got bonus balled @ 11.76
Round Ended @ 11.79

Round #3 Recap Round length: 0:06 / Team Blue Scored

xbrattt Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Stankyman598 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Idkbrown1 Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 21.3 ft.
TheBlackRenage Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Goaliekid35 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 171.5 ft.

Round #3 Event log

Idkbrown1 Was eliminated @ 4.13
Goaliekid35 Got a kill @ 4.13
Idkbrown1 Got a kill @ 4.35
Idkbrown1 Got the trade @ 4.35
Goaliekid35 Traded out @ 4.35
Goaliekid35 Was eliminated @ 4.35
Idkbrown1 Hit a bonus ball @ 4.43
Goaliekid35 Got bonus balled @ 4.43
Goaliekid35 Got bonus balled @ 4.55
Idkbrown1 Hit a bonus ball @ 4.55
Stankyman598 Was eliminated @ 6.08
TheBlackRenage Got a kill @ 6.08
Stankyman598 Got bonus bounced @ 6.28
TheBlackRenage Hit a bonus bounce @ 6.28
Round Ended @ 6.51

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback