2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 JumJum 4 1 4 Un-ranked 3
#2 96 Bot - 4 2 0 2 N/A 0
#3 56 Bot - 2 3 2 1.5 N/A 0
#4 25 Bot - 3 2 3 0.6 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Tournament

2D Paintball Match Log #323500 (04-07-2019 @ 08:05am)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 190.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 173.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 1 Swabs 1 Ran 184.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
JumJum Got 3 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 6.64
JumJum Got a kill @ 6.64
Bot - 5 Was eliminated @ 14.64
JumJum Got a kill @ 14.64
Bot - 4 Chopped a ball @ 15.12
Bot - 4 Swabbed @ 19.58
Bot - 1 Was eliminated @ 20.15
JumJum Got a kill @ 20.15
Bot - 1 Got bonus balled @ 20.22
JumJum Hit a bonus ball @ 20.22
Round Ended @ 20.41

Round #2 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 217.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 219.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 208.2 ft.
JumJum Got 1 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 4.80
Bot - 4 Got a kill @ 4.80
Bot - 1 Got bonus balled @ 4.97
Bot - 4 Hit a bonus ball @ 4.97
Bot - 2 Was eliminated @ 14.50
Bot - 3 Got a kill @ 14.50
Bot - 2 Got a kill @ 15.02
Bot - 5 Was eliminated @ 15.02
Bot - 3 Was eliminated @ 27.47
JumJum Got a kill @ 27.47
Bot - 3 Got bonus balled @ 27.55
JumJum Hit a bonus ball @ 27.55
Bot - 3 Got bonus balled @ 27.64
JumJum Hit a bonus ball @ 27.64
Round Ended @ 27.71

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 1 Ran 149.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 170.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
JumJum Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 180.8 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.77
Bot - 3 Was eliminated @ 2.77
Bot - 1 Was eliminated @ 4.95
Bot - 4 Got a kill @ 4.95
Bot - 2 Chopped a ball @ 6.99
Bot - 2 Swabbed @ 10.70
Bot - 2 Was eliminated @ 16.21
Bot - 5 Got a kill @ 16.21
Bot - 4 Chopped a ball @ 16.28
Bot - 2 Got a kill @ 16.45
Bot - 5 Was eliminated @ 16.45
Bot - 2 Got the trade @ 16.45
Bot - 5 Traded out @ 16.45
Bot - 2 Hit a bonus ball @ 16.48
Bot - 5 Got bonus balled @ 16.48
Round Ended @ 16.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback