2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #1 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 rambo 3 0 3 Un-ranked 6
#2 0 edp 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #323378 (04-07-2019 @ 03:20am)

Round #1 Recap Round length: 0:08 / Team Red Scored

rambo Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 52.9 ft.
edp Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 101.1 ft.

Round #1 Event log

rambo Got a kill @ 8.19
edp Was eliminated @ 8.19
edp Got bonus balled @ 8.35
rambo Hit a bonus ball @ 8.35
Round Ended @ 8.50

Round #2 Recap Round length: 0:36 / Team Red Scored

rambo Got 1 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
edp Got 0 kills Took 0 bounces Fired 153 shots Reloads 1 Chops 1 Swabs 1 Ran 138.6 ft.

Round #2 Event log

edp Reloaded @ 25.99
edp Chopped a ball @ 34.16
edp Swabbed @ 35.79
rambo Got a kill @ 35.99
edp Was eliminated @ 35.99
Round Ended @ 36.42

Round #3 Recap Round length: 0:12 / Team Red Scored

rambo Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 141 ft.
edp Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.

Round #3 Event log

rambo Got a kill @ 11.83
edp Was eliminated @ 11.83
Round Ended @ 12.25

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback