2D Paintball
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D5 - Rookie 3v3

DMG 3v3 by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Anon-5325 5 2 2.5 Un-ranked 1
#2 87 Bot - 2 4 0 4 N/A 0
#3 31 Bot - 1 2 0 2 N/A 0
#4 0 Bot - 3 0 0 0 N/A 0
#5 0 timmyemer 0 6 0 Un-ranked 1
#6 0 Anon-7436 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #322753 (04-06-2019 @ 02:56pm)

Round #1 Recap Round length: 0:28 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
timmyemer Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 408.8 ft.
Anon-7436 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-5325 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 284.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 3.75
timmyemer Was eliminated @ 3.75
Bot - 1 Got a kill @ 5.55
Anon-5325 Was eliminated @ 5.55
timmyemer Took over bot @ 6.82
Anon-5325 Took over bot @ 8.04
Anon-5325 Chopped a ball @ 25.45
Anon-7436 Was eliminated @ 26.81
Anon-5325 Got a kill @ 26.81
Anon-7436 Got bonus balled @ 27.14
Anon-5325 Hit a bonus ball @ 27.14
timmyemer Was eliminated @ 28.00
Anon-5325 Got a kill @ 28.00
Round Ended @ 28.43

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 165.2 ft.
timmyemer Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 335.4 ft.
Anon-7436 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 13.9 ft.
Anon-5325 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 327.9 ft.

Round #2 Event log

timmyemer Was eliminated @ 5.52
Bot - 2 Got a kill @ 5.52
Bot - 2 Hit a bonus ball @ 5.65
timmyemer Got bonus balled @ 5.65
timmyemer Took over bot @ 9.95
Anon-7436 Took a bounce @ 10.47
Anon-5325 Bounced a player @ 10.47
Anon-7436 Was eliminated @ 10.56
Anon-5325 Got a kill @ 10.56
Anon-7436 Got bonus balled @ 10.78
Anon-5325 Hit a bonus ball @ 10.78
Bot - 2 Got a kill @ 19.08
timmyemer Was eliminated @ 19.08
Bot - 2 Hit a bonus ball @ 19.21
timmyemer Got bonus balled @ 19.21
Round Ended @ 19.36

Round #3 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 153.3 ft.
timmyemer Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 348.2 ft.
Anon-7436 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 112.6 ft.
Anon-5325 Got 2 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 273.9 ft.

Round #3 Event log

Bot - 2 Got a kill @ 7.51
timmyemer Was eliminated @ 7.51
Bot - 1 Got a kill @ 9.81
Anon-5325 Was eliminated @ 9.81
Bot - 1 Hit a bonus ball @ 9.95
Anon-5325 Got bonus balled @ 9.95
Bot - 2 Chopped a ball @ 10.48
Anon-5325 Took over bot @ 11.80
timmyemer Took over bot @ 12.20
Anon-7436 Was eliminated @ 13.35
Anon-5325 Got a kill @ 13.35
timmyemer Was eliminated @ 17.83
Anon-5325 Got a kill @ 17.83
Round Ended @ 18.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback