2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
36 - 47
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 234 RCA_Crimson 19 19 1 Un-ranked 1
#2 220 Bot - 2 17 14 1.2 N/A 0
#3 206 rca_sloth 19 20 0.9 Un-ranked 2
#4 159 Bot - 4 10 2 5 N/A 0
#5 129 Bot - 1 10 13 0.7 N/A 0
#6 96 Bot - 3 7 14 0.5 N/A 0
Campaign

2D Paintball Match Log #322285 (04-06-2019 @ 01:17am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 50 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 61.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 1 Ran 87.7 ft.
rca_sloth Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 0 Ran 50.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 33.1 ft.
RCA_Crimson Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 79.3 ft.

Round #1 Event log

Bot - 3 Got a kill @ 171.74
Bot - 3 Got a kill @ 174.34
Bot - 3 Hit a bonus ball @ 174.48
Bot - 3 Chopped a ball @ 178.55
Bot - 2 Got a kill @ 179.96
Bot - 3 Swabbed @ 183.89
Bot - 2 Got a kill @ 184.53
Bot - 2 Hit a bonus ball @ 184.58
Bot - 2 Hit a bonus ball @ 184.73
rca_sloth Chopped a ball @ 189.29
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback