2D Paintball
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3v3 Team Deathmatch

Fun by Faggens_Brodo
29 - 22
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 203 seangod 21 13 1.6 Un-ranked 3
#2 111 Bot - 3 7 10 0.7 N/A 0
#3 107 Bot - 5 9 14 0.6 N/A 0
#4 101 Bot - 1 6 4 1.5 N/A 0
#5 59 Bot - 4 4 4 1 N/A 0
#6 47 Bot - 2 3 5 0.6 N/A 0
Campaign

2D Paintball Match Log #320459 (04-02-2019 @ 02:41pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 31.1 ft.
seangod Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 31.4 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 324 shots Reloads 1 Chops 1 Swabs 1 Ran 275 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 35 ft.

Round #1 Event log

Bot - 4 Got a kill @ 120.50
Bot - 4 Hit a bonus ball @ 120.65
Bot - 4 Chopped a ball @ 134.40
Bot - 4 Swabbed @ 138.98
Bot - 4 Reloaded @ 153.94
Bot - 4 Got a kill @ 156.15
Bot - 4 Hit a bonus ball @ 156.32
Bot - 4 Got a kill @ 180.89
seangod Got a kill @ 185.30
seangod Was eliminated @ 186.93
Bot - 3 Got a kill @ 186.93
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback