2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
25 - 33
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 225 Bot - 5 17 7 2.4 N/A 0
#2 124 seangod 12 15 0.8 Un-ranked 3
#3 114 Bot - 3 10 11 0.9 N/A 0
#4 96 Bot - 4 9 11 0.8 N/A 0
#5 74 Bot - 1 5 7 0.7 N/A 0
#6 55 Bot - 2 4 6 0.6 N/A 0
Campaign

2D Paintball Match Log #320457 (04-02-2019 @ 02:37pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 30.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 71.9 ft.
seangod Got 3 kills Took 0 bounces Fired 280 shots Reloads 1 Chops 1 Swabs 1 Ran 329.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 115.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 106.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 55.2 ft.

Round #1 Event log

seangod Got a kill @ 146.26
seangod Reloaded @ 166.21
Bot - 4 Got a kill @ 174.64
seangod Got a kill @ 177.39
seangod Hit a bonus bounce @ 177.41
Bot - 4 Got a kill @ 183.32
seangod Swabbed @ 183.37
seangod Chopped a ball @ 188.69
seangod Got a kill @ 189.12
Bot - 3 Was eliminated @ 189.12
seangod Hit a bonus ball @ 189.21
Bot - 3 Got bonus balled @ 189.21
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback