2D Paintball
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Ranked Matchmaking

Beast Mode by DMG
10 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 318 W0LF_101 11 3 3.6 Un-ranked 4
#2 76 Jaythebay2 3 11 0.2 Un-ranked 3
Matchmaking

2D Paintball Match Log #320045 (03-31-2019 @ 08:36am)

Round #1 Recap Round length: 0:06 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.

Round #1 Event log

Jaythebay2 Was eliminated @ 5.95
W0LF_101 Got a kill @ 5.95
Round Ended @ 6.38

Round #2 Recap Round length: 0:05 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 98.8 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 51.9 ft.

Round #2 Event log

W0LF_101 Got a kill @ 5.30
Jaythebay2 Was eliminated @ 5.30
Round Ended @ 5.73

Round #3 Recap Round length: 0:16 / Team Blue Scored

W0LF_101 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Jaythebay2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 69 ft.

Round #3 Event log

W0LF_101 Was eliminated @ 16.32
Jaythebay2 Got a kill @ 16.32
Round Ended @ 16.73

Round #4 Recap Round length: 0:15 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 172.9 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 94.6 ft.

Round #4 Event log

W0LF_101 Chopped a ball @ 13.63
W0LF_101 Got a kill @ 15.44
Jaythebay2 Was eliminated @ 15.44
Round Ended @ 15.86

Round #5 Recap Round length: 0:11 / Round Draw!

W0LF_101 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
Jaythebay2 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 113.9 ft.

Round #5 Event log

W0LF_101 Was eliminated @ 11.44
Jaythebay2 Got a kill @ 11.44
W0LF_101 Got a kill @ 11.63
Jaythebay2 Was eliminated @ 11.63
W0LF_101 Got the trade @ 11.63
Jaythebay2 Traded out @ 11.63
W0LF_101 Hit a bonus ball @ 11.73
Jaythebay2 Got bonus balled @ 11.73
W0LF_101 Hit a bonus ball @ 11.81
Jaythebay2 Got bonus balled @ 11.81
W0LF_101 Got bonus balled @ 11.83
Jaythebay2 Hit a bonus ball @ 11.83
Round Ended @ 11.86

Round #6 Recap Round length: 0:06 / Team Blue Scored

W0LF_101 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 106.1 ft.
Jaythebay2 Got 1 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.

Round #6 Event log

W0LF_101 Was eliminated @ 6.53
Jaythebay2 Got a kill @ 6.53
W0LF_101 Bounced a player @ 6.66
Jaythebay2 Took a bounce @ 6.66
Round Ended @ 6.95

Round #7 Recap Round length: 0:06 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 179.1 ft.

Round #7 Event log

W0LF_101 Got a kill @ 6.04
Jaythebay2 Was eliminated @ 6.04
Round Ended @ 6.46

Round #8 Recap Round length: 0:11 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 1 Swabs 0 Ran 145.3 ft.

Round #8 Event log

Jaythebay2 Chopped a ball @ 6.96
W0LF_101 Got a kill @ 10.81
Jaythebay2 Was eliminated @ 10.81
W0LF_101 Hit a bonus ball @ 10.89
Jaythebay2 Got bonus balled @ 10.89
Round Ended @ 11.08

Round #9 Recap Round length: 0:08 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 2 Swabs 0 Ran 204.7 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.

Round #9 Event log

W0LF_101 Chopped a ball @ 7.51
W0LF_101 Chopped a ball @ 7.68
W0LF_101 Got a kill @ 7.90
Jaythebay2 Was eliminated @ 7.90
Round Ended @ 8.33

Round #10 Recap Round length: 0:08 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 239.9 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.

Round #10 Event log

W0LF_101 Got a kill @ 7.72
Jaythebay2 Was eliminated @ 7.72
Round Ended @ 8.14

Round #11 Recap Round length: 0:17 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 1 Swabs 0 Ran 434.9 ft.
Jaythebay2 Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 255 ft.

Round #11 Event log

W0LF_101 Chopped a ball @ 1.41
W0LF_101 Bounced a player @ 9.48
Jaythebay2 Took a bounce @ 9.48
W0LF_101 Got a kill @ 16.75
Jaythebay2 Was eliminated @ 16.75
Round Ended @ 17.18

Round #12 Recap Round length: 0:08 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 232.2 ft.
Jaythebay2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.

Round #12 Event log

W0LF_101 Got a kill @ 8.45
Jaythebay2 Was eliminated @ 8.45
Round Ended @ 8.87

Round #13 Recap Round length: 0:04 / Team Red Scored

W0LF_101 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 167.1 ft.
Jaythebay2 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 25.9 ft.

Round #13 Event log

W0LF_101 Got a kill @ 4.48
Jaythebay2 Was eliminated @ 4.48
W0LF_101 Hit a bonus bounce @ 4.51
Jaythebay2 Got bonus bounced @ 4.51
Round Ended @ 4.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback