2D Paintball
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3v3 Team Deathmatch

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
41 - 35
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 183 Bot - 2 13 16 0.8 N/A 0
#2 174 Bot - 1 11 11 1 N/A 0
#3 160 Tacticool_Fatboii 16 16 1 Un-ranked 1
#4 156 Bot - 4 11 13 0.8 N/A 0
#5 155 Knavery 15 14 1 Un-ranked 3
#6 108 Bot - 3 9 5 1.8 N/A 0
Campaign

2D Paintball Match Log #318621 (03-25-2019 @ 04:56pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 111.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 106.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 2 Swabs 1 Ran 87.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 0 Ran 88.3 ft.
Tacticool_Fatboii Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 103.7 ft.
Knavery Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 43.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 166.90
Bot - 1 Hit a bonus ball @ 167.16
Bot - 3 Chopped a ball @ 177.64
Bot - 3 Swabbed @ 182.90
Bot - 1 Got a kill @ 184.32
Bot - 4 Chopped a ball @ 186.58
Bot - 3 Chopped a ball @ 187.03
Bot - 2 Chopped a ball @ 189.48
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback