2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 XSayDeadX 5 3 1.6 Un-ranked 3
#2 97 Otirik 4 5 0.8 Un-ranked 1
#3 91 Bot - 1 4 2 2 N/A 0
#4 71 Bot - 4 2 3 0.6 N/A 0
#5 61 Bot - 2 3 4 0.7 N/A 0
#6 50 Bot - 3 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #318310 (03-24-2019 @ 08:54am)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 188.9 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Otirik Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 161.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 122.9 ft.
XSayDeadX Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.90
Bot - 4 Was eliminated @ 1.90
Bot - 1 Hit a bonus ball @ 2.12
Bot - 4 Got bonus balled @ 2.12
Bot - 2 Took a bounce @ 2.60
Bot - 3 Bounced a player @ 2.60
Otirik Chopped a ball @ 2.87
Bot - 2 Got a kill @ 8.46
Bot - 3 Was eliminated @ 8.46
Otirik Got a kill @ 12.09
XSayDeadX Was eliminated @ 12.09
Bot - 2 Was eliminated @ 12.19
Bot - 1 Got a kill @ 12.19
Round Ended @ 12.61

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Otirik Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
XSayDeadX Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 29 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.00
Bot - 2 Got a kill @ 1.00
Bot - 3 Was eliminated @ 6.98
XSayDeadX Got a kill @ 6.98
Bot - 3 Got bonus balled @ 7.08
XSayDeadX Hit a bonus ball @ 7.08
Bot - 2 Got a kill @ 9.23
Otirik Was eliminated @ 9.23
Bot - 2 Hit a bonus ball @ 9.38
Otirik Got bonus balled @ 9.38
Round Ended @ 9.53

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.
Otirik Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 183 ft.
XSayDeadX Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 90.3 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 3.31
Bot - 3 Got a kill @ 3.31
Bot - 3 Was eliminated @ 6.95
Bot - 4 Got a kill @ 6.95
Otirik Was eliminated @ 8.77
XSayDeadX Got a kill @ 8.77
Bot - 1 Was eliminated @ 10.69
Bot - 4 Got a kill @ 10.69
Bot - 1 Got bonus balled @ 10.97
Bot - 4 Hit a bonus ball @ 10.97
Round Ended @ 11.05

Round #4 Recap Round length: 0:43 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 1 Swabs 0 Ran 200.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 162 shots Reloads 0 Chops 0 Swabs 0 Ran 242.9 ft.
Otirik Got 2 kills Took 0 bounces Fired 43 shots Reloads 1 Chops 1 Swabs 0 Ran 331.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
XSayDeadX Got 2 kills Took 1 bounces Fired 140 shots Reloads 0 Chops 1 Swabs 0 Ran 195.3 ft.

Round #4 Event log

Bot - 4 Was eliminated @ 13.28
Otirik Got a kill @ 13.28
Bot - 2 Was eliminated @ 16.10
Otirik Got a kill @ 16.10
Bot - 2 Got bonus balled @ 16.23
Otirik Hit a bonus ball @ 16.23
Otirik Bounced a player @ 22.94
XSayDeadX Took a bounce @ 22.94
XSayDeadX Got a kill @ 23.27
Otirik Was eliminated @ 23.27
Otirik Chopped a ball @ 23.48
Bot - 1 Chopped a ball @ 24.10
Otirik Took over bot @ 25.38
Otirik Reloaded @ 30.75
XSayDeadX Chopped a ball @ 42.97
Bot - 3 Got a kill @ 43.23
XSayDeadX Was eliminated @ 43.23
Otirik Was eliminated @ 43.42
XSayDeadX Got a kill @ 43.42
Round Ended @ 43.65

Round #5 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Otirik Got 1 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 213.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
XSayDeadX Got 1 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 1 Swabs 0 Ran 69 ft.

Round #5 Event log

Bot - 1 Got a kill @ 1.92
Bot - 2 Was eliminated @ 1.92
Bot - 1 Got a kill @ 3.68
Bot - 4 Was eliminated @ 3.68
XSayDeadX Chopped a ball @ 7.27
Otirik Took a bounce @ 10.66
XSayDeadX Bounced a player @ 10.66
Otirik Was eliminated @ 12.61
XSayDeadX Got a kill @ 12.61
Otirik Took over bot @ 14.64
Otirik Got a kill @ 19.45
XSayDeadX Was eliminated @ 19.45
Round Ended @ 19.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback