2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Vanguard 3 0 3 Un-ranked 3
#2 91 Bot - 2 3 1 3 N/A 0
#3 85 Bot - 4 3 1 3 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 8 sugma 1 4 0.2 Un-ranked 1
#6 0 Bot - 1 0 2 0 N/A 0
Campaign

2D Paintball Match Log #317872 (03-21-2019 @ 09:43pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Vanguard Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 99.5 ft.
sugma Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 93.4 ft.

Round #1 Event log

Bot - 4 Got a kill @ 1.90
sugma Was eliminated @ 1.90
Bot - 3 Was eliminated @ 3.78
Vanguard Got a kill @ 3.78
sugma Took over bot @ 3.92
Bot - 2 Got a kill @ 5.49
sugma Was eliminated @ 5.49
Round Ended @ 5.91

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 3 Got 1 kills Took 2 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 137.7 ft.
Vanguard Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 216.7 ft.
sugma Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 119.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.63
Bot - 2 Got a kill @ 1.63
Bot - 4 Chopped a ball @ 4.79
Bot - 3 Got a kill @ 5.12
Bot - 4 Was eliminated @ 5.12
Vanguard Bounced a player @ 7.93
Bot - 3 Took a bounce @ 7.93
Bot - 3 Was eliminated @ 8.02
Vanguard Got a kill @ 8.02
Bot - 3 Got bonus bounced @ 8.15
Vanguard Hit a bonus bounce @ 8.15
Bot - 2 Hit a bonus ball @ 8.29
Bot - 3 Got bonus balled @ 8.29
Bot - 3 Got bonus balled @ 8.34
Vanguard Hit a bonus ball @ 8.34
Bot - 2 Got a kill @ 12.64
sugma Was eliminated @ 12.64
Vanguard Hit a bonus ball @ 12.97
sugma Got bonus balled @ 12.97
Round Ended @ 13.02

Round #3 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 174.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 229.9 ft.
Vanguard Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
sugma Got 1 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 2 Swabs 0 Ran 160.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.49
Bot - 4 Got a kill @ 1.49
Bot - 2 Chopped a ball @ 2.70
Bot - 3 Was eliminated @ 5.11
Bot - 4 Got a kill @ 5.11
sugma Chopped a ball @ 7.92
Bot - 2 Swabbed @ 10.36
Bot - 2 Was eliminated @ 14.93
sugma Got a kill @ 14.93
sugma Chopped a ball @ 20.19
Vanguard Got a kill @ 27.44
sugma Was eliminated @ 27.44
Round Ended @ 27.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback