2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 Scoobster 5 1 5 Un-ranked 36
#2 70 Bot - 2 2 1 2 N/A 0
#3 25 Bot - 3 2 3 0.6 N/A 0
#4 21 Bot - 4 2 3 0.6 N/A 0
#5 20 Bot - 1 2 3 0.6 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Tournament

2D Paintball Match Log #315788 (03-11-2019 @ 08:10am)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 112.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.
Bot - 5 Got 0 kills Took 2 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Scoobster Got 1 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 1 Swabs 0 Ran 99.9 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 0.90
Bot - 5 Took a bounce @ 0.90
Bot - 2 Got a kill @ 0.91
Bot - 5 Was eliminated @ 0.91
Bot - 1 Was eliminated @ 2.71
Bot - 4 Got a kill @ 2.71
Bot - 1 Got bonus balled @ 2.97
Bot - 4 Hit a bonus ball @ 2.97
Bot - 1 Got a kill @ 3.22
Bot - 4 Was eliminated @ 3.22
Bot - 1 Got the trade @ 3.22
Bot - 4 Traded out @ 3.22
Scoobster Chopped a ball @ 7.15
Bot - 3 Was eliminated @ 16.48
Scoobster Got a kill @ 16.48
Bot - 3 Got a kill @ 16.65
Scoobster Was eliminated @ 16.65
Bot - 3 Got the trade @ 16.65
Scoobster Traded out @ 16.65
Round Ended @ 16.90

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 123.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
Scoobster Got 3 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 74.9 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 0.48
Scoobster Got a kill @ 0.48
Bot - 5 Was eliminated @ 0.73
Scoobster Got a kill @ 0.73
Bot - 2 Was eliminated @ 1.27
Bot - 5 Got a kill @ 1.27
Bot - 1 Got a kill @ 3.83
Bot - 4 Was eliminated @ 3.83
Bot - 1 Was eliminated @ 7.97
Scoobster Got a kill @ 7.97
Round Ended @ 8.40

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 159.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 201.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Scoobster Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 71.3 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 2.43
Scoobster Got a kill @ 2.43
Bot - 1 Chopped a ball @ 4.26
Bot - 2 Chopped a ball @ 6.85
Bot - 3 Was eliminated @ 8.67
Bot - 4 Got a kill @ 8.67
Bot - 3 Got a kill @ 9.09
Bot - 4 Was eliminated @ 9.09
Bot - 3 Got the trade @ 9.09
Bot - 4 Traded out @ 9.09
Bot - 1 Swabbed @ 9.43
Bot - 2 Swabbed @ 11.04
Bot - 1 Was eliminated @ 11.32
Bot - 2 Got a kill @ 11.32
Round Ended @ 11.75

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback