2D Paintball
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3v3 Team Deathmatch

Crouch PB DA II by Pipe
24 - 14
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 1 8 7 1.1 N/A 0
#2 112 Bot - 2 8 4 2 N/A 0
#3 108 Bot - 4 7 3 2.3 N/A 0
#4 65 Bot - 3 6 10 0.6 N/A 0
#5 56 jake_is_just_jake 5 10 0.5 Un-ranked 1
#6 50 Bot - 5 3 3 1 N/A 0
Campaign

2D Paintball Match Log #312535 (02-26-2019 @ 08:54am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 64 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 319 shots Reloads 1 Chops 0 Swabs 0 Ran 259.3 ft.
jake_is_just_jake Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 69.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 58 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 1 Swabs 1 Ran 122.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 410 shots Reloads 2 Chops 1 Swabs 1 Ran 329.6 ft.

Round #1 Event log

Bot - 5 Got a kill @ 95.01
Bot - 2 Got a kill @ 123.55
Bot - 5 Reloaded @ 130.44
Bot - 4 Chopped a ball @ 160.27
Bot - 2 Reloaded @ 161.25
Bot - 5 Chopped a ball @ 163.63
Bot - 5 Reloaded @ 164.26
Bot - 4 Swabbed @ 166.12
Bot - 5 Swabbed @ 169.69
Bot - 4 Got a kill @ 174.15
Bot - 2 Got a kill @ 178.36
Bot - 1 Got a kill @ 180.19
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback