2D Paintball
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3v3 Team Deathmatch

Metatrons Cube by Budster024
32 - 32
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 256 Brunoish 17 13 1.3 Un-ranked 40
#2 199 Spartan45a1 15 16 0.9 Un-ranked 18
#3 162 jowalik 11 11 1 Un-ranked 78
#4 141 Bot - 1 8 4 2 N/A 0
#5 120 calvert22 9 12 0.7 Un-ranked 18
#6 65 boiii 4 8 0.5 Un-ranked 1
Campaign

2D Paintball Match Log #311797 (02-20-2019 @ 07:02pm)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 106.6 ft.
calvert22 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 23.8 ft.
Spartan45a1 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
boiii Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 52.2 ft.
jowalik Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 29.1 ft.
Brunoish Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 64.2 ft.

Round #1 Event log

Spartan45a1 Got a kill @ 177.26
Spartan45a1 Got a kill @ 180.73
Bot - 1 Got a kill @ 185.00
Bot - 1 Hit a bonus ball @ 185.15
Bot - 1 Hit a bonus ball @ 185.27
calvert22 Was eliminated @ 188.08
Brunoish Got a kill @ 188.08
Spartan45a1 Was eliminated @ 189.00
jowalik Got a kill @ 189.00
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback