2D Paintball
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3v3 Team Deathmatch

MIPL by VoodooPaintball
20 - 30
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 171 Buckethead 14 11 1.2 Un-ranked 49
#2 112 Bot - 4 10 8 1.2 N/A 0
#3 98 REC3 7 14 0.5 Un-ranked 7
#4 96 Bot - 3 6 3 2 N/A 0
#5 88 Bot - 1 7 12 0.5 N/A 0
#6 79 Bot - 2 5 1 5 N/A 0
Campaign

2D Paintball Match Log #311445 (02-18-2019 @ 03:37pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 50.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 253 shots Reloads 1 Chops 0 Swabs 0 Ran 166.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 64.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 45 ft.
REC3 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 2 Swabs 0 Ran 134.5 ft.
Buckethead Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 56.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 155.69
Bot - 2 Hit a bonus bounce @ 155.84
REC3 Got a kill @ 176.77
REC3 Chopped a ball @ 183.20
Bot - 2 Reloaded @ 183.62
Buckethead Chopped a ball @ 186.18
REC3 Got a kill @ 187.32
Buckethead Was eliminated @ 187.32
REC3 Hit a bonus ball @ 187.66
Buckethead Got bonus balled @ 187.66
Bot - 1 Got a kill @ 188.05
Bot - 4 Was eliminated @ 188.05
REC3 Chopped a ball @ 188.93
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback