2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Neyo 5 1 5 Un-ranked 1
#2 115 Bot - 2 4 0 4 N/A 0
#3 50 Bot - 4 0 0 0 N/A 0
#4 16 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #311254 (02-17-2019 @ 01:41pm)

Round #1 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 234.3 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 134 shots Reloads 0 Chops 2 Swabs 0 Ran 229.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 208.6 ft.
Neyo Got 3 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 356.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 9.51
Neyo Got a kill @ 9.51
Bot - 1 Got a kill @ 9.83
Bot - 1 Got the trade @ 9.83
Neyo Traded out @ 9.83
Neyo Was eliminated @ 9.83
Neyo Hit a bonus ball @ 9.88
Bot - 1 Got bonus balled @ 9.88
Neyo Got bonus balled @ 9.94
Bot - 1 Hit a bonus ball @ 9.94
Neyo Took over bot @ 11.58
Bot - 5 Was eliminated @ 25.53
Neyo Got a kill @ 25.53
Bot - 3 Chopped a ball @ 27.61
Bot - 3 Chopped a ball @ 28.63
Neyo Bounced a player @ 34.15
Bot - 3 Took a bounce @ 34.15
Bot - 3 Was eliminated @ 34.50
Neyo Got a kill @ 34.50
Bot - 3 Got bonus balled @ 34.61
Neyo Hit a bonus ball @ 34.61
Bot - 3 Got bonus balled @ 34.75
Neyo Hit a bonus ball @ 34.75
Round Ended @ 34.78

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 148.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 157.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Neyo Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 97.1 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 4.64
Bot - 3 Chopped a ball @ 5.48
Bot - 1 Was eliminated @ 6.34
Neyo Got a kill @ 6.34
Bot - 1 Got bonus balled @ 6.43
Neyo Hit a bonus ball @ 6.43
Bot - 2 Got a kill @ 6.45
Bot - 5 Was eliminated @ 6.45
Bot - 2 Got a kill @ 7.93
Bot - 3 Was eliminated @ 7.93
Round Ended @ 8.35

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 120.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 130.8 ft.
Neyo Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 97.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.78
Bot - 3 Was eliminated @ 1.78
Bot - 1 Was eliminated @ 3.94
Bot - 2 Got a kill @ 3.94
Bot - 5 Was eliminated @ 6.24
Neyo Got a kill @ 6.24
Round Ended @ 6.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback