2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 AudioBrownie 3 5 0.6 Un-ranked 0
#2 106 Bot - 4 6 1 6 N/A 0
#3 71 RiggedLethal 4 8 0.5 Un-ranked 0
#4 56 Bot - 3 2 1 2 N/A 0
#5 40 Bot - 2 1 1 1 N/A 0
#6 12 Bot - 1 1 1 1 N/A 0
Campaign

2D Paintball Match Log #310114 (02-12-2019 @ 08:14pm)

Round #1 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 175.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 2 Swabs 1 Ran 175.7 ft.
RiggedLethal Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 251.2 ft.
AudioBrownie Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 182 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 3.33
Bot - 3 Got a kill @ 4.47
AudioBrownie Was eliminated @ 4.47
Bot - 4 Got a kill @ 4.74
RiggedLethal Was eliminated @ 4.74
Bot - 4 Chopped a ball @ 6.05
RiggedLethal Took over bot @ 7.47
Bot - 2 Swabbed @ 9.39
Bot - 3 Was eliminated @ 12.43
Bot - 4 Got a kill @ 12.43
Bot - 4 Swabbed @ 12.55
AudioBrownie Took over bot @ 13.73
Bot - 4 Chopped a ball @ 18.30
Bot - 4 Got a kill @ 18.60
RiggedLethal Was eliminated @ 18.60
Round Ended @ 19.03

Round #2 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 173.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 0 Ran 207.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 182.1 ft.
RiggedLethal Got 1 kills Took 2 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 289.8 ft.
AudioBrownie Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 458.3 ft.

Round #2 Event log

Bot - 2 Bounced a player @ 3.43
RiggedLethal Took a bounce @ 3.43
Bot - 2 Got a kill @ 10.29
RiggedLethal Was eliminated @ 10.29
Bot - 4 Hit a bonus ball @ 10.44
RiggedLethal Got bonus balled @ 10.44
AudioBrownie Chopped a ball @ 10.76
RiggedLethal Took over bot @ 12.11
RiggedLethal Got a kill @ 14.82
AudioBrownie Was eliminated @ 14.82
RiggedLethal Was eliminated @ 14.98
RiggedLethal Traded out @ 14.98
AudioBrownie Got a kill @ 14.98
AudioBrownie Got the trade @ 14.98
Bot - 2 Chopped a ball @ 16.41
RiggedLethal Took over bot @ 17.23
AudioBrownie Took over bot @ 17.87
AudioBrownie Bounced a player @ 20.20
RiggedLethal Took a bounce @ 20.20
AudioBrownie Got a kill @ 22.61
RiggedLethal Was eliminated @ 22.61
Round Ended @ 23.03

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 1 Ran 163 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
RiggedLethal Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 141 ft.
AudioBrownie Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.88
AudioBrownie Was eliminated @ 4.37
Bot - 3 Got a kill @ 4.37
Bot - 1 Hit a bonus bounce @ 4.42
AudioBrownie Got bonus bounced @ 4.42
Bot - 1 Hit a bonus ball @ 4.44
AudioBrownie Got bonus balled @ 4.44
Bot - 3 Hit a bonus ball @ 4.49
AudioBrownie Got bonus balled @ 4.49
Bot - 4 Was eliminated @ 6.03
RiggedLethal Got a kill @ 6.03
Bot - 4 Got bonus balled @ 6.10
RiggedLethal Hit a bonus ball @ 6.10
RiggedLethal Traded out @ 6.45
RiggedLethal Was eliminated @ 6.45
Bot - 4 Got the trade @ 6.45
Bot - 4 Got a kill @ 6.45
Bot - 1 Swabbed @ 8.05
RiggedLethal Took over bot @ 8.76
AudioBrownie Took over bot @ 9.02
RiggedLethal Got a kill @ 10.30
AudioBrownie Was eliminated @ 10.30
Round Ended @ 10.73

Round #4 Recap Round length: 0:39 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 208.3 ft.
RiggedLethal Got 1 kills Took 1 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 338.5 ft.
AudioBrownie Got 1 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 1 Swabs 0 Ran 499 ft.

Round #4 Event log

Bot - 1 Bounced a player @ 7.58
Bot - 2 Took a bounce @ 7.58
Bot - 1 Got a kill @ 7.60
Bot - 2 Was eliminated @ 7.60
Bot - 1 Hit a bonus ball @ 7.73
Bot - 2 Got bonus balled @ 7.73
RiggedLethal Was eliminated @ 8.61
Bot - 4 Got a kill @ 8.61
Bot - 4 Got a kill @ 9.26
Bot - 1 Was eliminated @ 9.26
RiggedLethal Took over bot @ 11.27
AudioBrownie Chopped a ball @ 20.56
RiggedLethal Got a kill @ 22.19
AudioBrownie Was eliminated @ 22.19
Bot - 4 Bounced a player @ 23.30
RiggedLethal Took a bounce @ 23.30
AudioBrownie Took over bot @ 24.61
RiggedLethal Was eliminated @ 39.18
AudioBrownie Got a kill @ 39.18
Round Ended @ 39.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback