2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 167 homer 7 0 7 Un-ranked 9
#2 96 Bot - 3 2 0 2 N/A 0
#3 75 Bot - 1 0 0 0 N/A 0
#4 0 Bot - 2 0 3 0 N/A 0
#5 0 Bot - 4 0 2 0 N/A 0
#6 0 PustinjskiDzihad 0 4 0 Un-ranked 3
Campaign

2D Paintball Match Log #308779 (02-04-2019 @ 10:11am)

Round #1 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 191.4 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
PustinjskiDzihad Got 0 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 36.1 ft.
homer Got 2 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 2 Swabs 1 Ran 100 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 0.50
homer Got a kill @ 0.50
Bot - 2 Was eliminated @ 3.80
Bot - 3 Got a kill @ 3.80
Bot - 2 Got bonus balled @ 4.07
Bot - 3 Hit a bonus ball @ 4.07
homer Chopped a ball @ 5.13
homer Chopped a ball @ 11.34
homer Swabbed @ 13.21
PustinjskiDzihad Was eliminated @ 24.68
homer Got a kill @ 24.68
Round Ended @ 25.11

Round #2 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 178.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 119.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 180.2 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
PustinjskiDzihad Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 65.4 ft.
homer Got 3 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 2 Swabs 0 Ran 197.5 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 0.51
homer Got a kill @ 0.51
Bot - 2 Got bonus balled @ 0.58
homer Hit a bonus ball @ 0.58
homer Chopped a ball @ 3.31
Bot - 4 Was eliminated @ 5.59
homer Got a kill @ 5.59
Bot - 3 Chopped a ball @ 6.51
homer Chopped a ball @ 9.53
Bot - 1 Chopped a ball @ 11.66
PustinjskiDzihad Was eliminated @ 13.98
homer Got a kill @ 13.98
Round Ended @ 14.41

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 118.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
PustinjskiDzihad Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 58.5 ft.
homer Got 2 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 105.2 ft.

Round #3 Event log

PustinjskiDzihad Was eliminated @ 0.82
homer Got a kill @ 0.82
Bot - 2 Bounced a player @ 2.16
homer Took a bounce @ 2.16
Bot - 2 Was eliminated @ 2.19
Bot - 3 Got a kill @ 2.19
PustinjskiDzihad Took over bot @ 3.95
Bot - 3 Bounced a player @ 4.15
PustinjskiDzihad Took a bounce @ 4.15
PustinjskiDzihad Was eliminated @ 4.48
homer Got a kill @ 4.48
PustinjskiDzihad Got bonus balled @ 4.58
homer Hit a bonus ball @ 4.58
Round Ended @ 4.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback