2D Paintball
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6v6 - Scenario +Experimental

by
0 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 243 JakeTheSnake 9 0 9 Un-ranked 0
#2 170 Bot - 2 5 1 5 N/A 0
#3 30 nbahr 0 2 0 Un-ranked 0
#4 30 Bot - 3 0 0 0 N/A 0
#5 21 deeznuts 2 5 0.4 Un-ranked 0
#6 20 Bot - 1 2 4 0.5 N/A 0
#7 0 Anon-5459 0 6 0 Un-ranked 0
Campaign

2D Paintball Match Log #30856 (02-12-2016 @ 06:52am)

Round #1 Recap Round length: 0:13 / Team Blue Scored

JakeTheSnake Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 222.7 ft.
Anon-5459 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 184.4 ft.
deeznuts Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 81.3 ft.
nbahr Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 150.5 ft.

Round #1 Event log

JakeTheSnake Got a kill @ 5.05
Bot - 1 Was eliminated @ 5.05
Bot - 1 Chopped a ball @ 5.23
Anon-5459 Was eliminated @ 5.77
Bot - 2 Got a kill @ 5.77
JakeTheSnake Got a kill @ 13.62
deeznuts Was eliminated @ 13.62
JakeTheSnake Hit a bonus ball @ 13.66
deeznuts Got bonus balled @ 13.66

Round #2 Recap Round length: 0:27 / Team Blue Scored

JakeTheSnake Got 2 kills Took 1 bounces Fired 156 shots Reloads 0 Chops 1 Swabs 0 Ran 489.1 ft.
Anon-5459 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 316.3 ft.
deeznuts Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 194.8 ft.
nbahr Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 179.9 ft.

Round #2 Event log

Bot - 2 Got a kill @ 4.50
Anon-5459 Was eliminated @ 4.50
JakeTheSnake Chopped a ball @ 4.67
Bot - 1 Bounced a player @ 6.68
nbahr Took a bounce @ 6.68
Bot - 1 Got a kill @ 6.83
nbahr Was eliminated @ 6.83
Bot - 1 Got a kill @ 9.82
Bot - 2 Was eliminated @ 9.82
JakeTheSnake Took a bounce @ 15.57
deeznuts Bounced a player @ 15.57
Anon-5459 Took over bot @ 17.13
deeznuts Was eliminated @ 18.12
JakeTheSnake Got a kill @ 18.12
deeznuts Got bonus balled @ 18.14
JakeTheSnake Hit a bonus ball @ 18.14
Anon-5459 Chopped a ball @ 26.97
Anon-5459 Was eliminated @ 27.02
JakeTheSnake Got a kill @ 27.02
Anon-5459 Got bonus balled @ 27.19
JakeTheSnake Hit a bonus ball @ 27.19

Round #3 Recap Round length: 0:05 / Team Blue Scored

nbahr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
JakeTheSnake Got 3 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Anon-5459 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 180.6 ft.
deeznuts Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 25.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.

Round #3 Event log

deeznuts Was eliminated @ 1.79
JakeTheSnake Got a kill @ 1.79
JakeTheSnake Got a kill @ 3.23
Bot - 1 Was eliminated @ 3.23
JakeTheSnake Got a kill @ 5.44
Anon-5459 Was eliminated @ 5.44

Round #4 Recap Round length: 0:07 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
JakeTheSnake Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
Anon-5459 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 72.3 ft.
deeznuts Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 51.1 ft.
nbahr Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.

Round #4 Event log

JakeTheSnake Got a kill @ 2.77
Anon-5459 Was eliminated @ 2.77
Bot - 2 Got a kill @ 3.16
Bot - 1 Was eliminated @ 3.16
deeznuts Was eliminated @ 7.29
Bot - 2 Got a kill @ 7.29

Round #5 Recap Round length: 0:08 / Team Blue Scored

JakeTheSnake Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 2 Swabs 0 Ran 196.4 ft.
Anon-5459 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 87.7 ft.
deeznuts Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 86.6 ft.
nbahr Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 106.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.

Round #5 Event log

JakeTheSnake Chopped a ball @ 1.94
JakeTheSnake Got a kill @ 1.99
Bot - 1 Was eliminated @ 1.99
JakeTheSnake Chopped a ball @ 5.95
Anon-5459 Was eliminated @ 7.55
Bot - 2 Got a kill @ 7.55
deeznuts Was eliminated @ 8.28
nbahr Got a kill @ 8.28
nbahr Chopped a ball @ 8.37
deeznuts Got bonus balled @ 8.45
nbahr Hit a bonus ball @ 8.45
deeznuts Got a kill @ 8.45
nbahr Was eliminated @ 8.45
deeznuts Hit a bonus ball @ 8.56
nbahr Got bonus balled @ 8.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback