2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 76 Bot - 1 2 1 2 N/A 0
#2 75 Bot - 3 2 1 2 N/A 0
#3 57 Bot - 5 3 2 1.5 N/A 0
#4 56 Bot - 2 3 2 1.5 N/A 0
#5 25 kdawg 0 2 0 Un-ranked 1
#6 11 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #306460 (01-22-2019 @ 07:55am)

Round #1 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 227.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 248.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 216.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 202.1 ft.
kdawg Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 5 Got a kill @ 4.46
Bot - 4 Was eliminated @ 4.46
Bot - 5 Hit a bonus ball @ 4.63
Bot - 4 Got bonus balled @ 4.63
kdawg Was eliminated @ 10.46
Bot - 3 Got a kill @ 10.46
Bot - 5 Hit a bonus bounce @ 10.53
kdawg Got bonus bounced @ 10.53
Bot - 5 Was eliminated @ 13.41
Bot - 2 Got a kill @ 13.41
Bot - 1 Chopped a ball @ 25.16
Bot - 2 Got a kill @ 31.45
Bot - 1 Was eliminated @ 31.45
Bot - 2 Was eliminated @ 31.48
Bot - 1 Got a kill @ 31.48
Bot - 2 Traded out @ 31.48
Bot - 1 Got the trade @ 31.48
Bot - 2 Hit a bonus ball @ 31.57
Bot - 1 Got bonus balled @ 31.57
Round Ended @ 31.91

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 426 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 330.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 410.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 230.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 190.8 ft.
kdawg Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 4 Got a kill @ 21.75
Bot - 5 Was eliminated @ 21.75
Bot - 4 Hit a bonus ball @ 21.83
Bot - 5 Got bonus balled @ 21.83
Bot - 3 Got a kill @ 21.90
Bot - 4 Was eliminated @ 21.90
Bot - 1 Hit a bonus ball @ 22.19
Bot - 4 Got bonus balled @ 22.19
Round Ended @ 90.00

Round #3 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 194.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 167.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 240.1 ft.
kdawg Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.30
Bot - 3 Was eliminated @ 2.30
Bot - 2 Chopped a ball @ 2.39
Bot - 2 Was eliminated @ 3.92
Bot - 5 Got a kill @ 3.92
kdawg Was eliminated @ 5.27
Bot - 1 Got a kill @ 5.27
Bot - 4 Was eliminated @ 20.99
Bot - 5 Got a kill @ 20.99
Bot - 4 Got bonus balled @ 21.15
Bot - 5 Hit a bonus ball @ 21.15
Round Ended @ 21.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback