2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 5 3 0 3 N/A 0
#2 85 Bot - 1 3 1 3 N/A 0
#3 61 Bot - 3 3 2 1.5 N/A 0
#4 22 Bot - 2 2 3 0.6 N/A 0
#5 10 Anon-5258 1 1 1 Un-ranked 0
#6 0 Bot - 4 0 2 0 N/A 0
#7 0 Aaron19 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #305879 (01-18-2019 @ 05:32am)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 152.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Aaron19 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 76.2 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.32
Bot - 4 Was eliminated @ 1.32
Bot - 3 Hit a bonus bounce @ 1.44
Bot - 4 Got bonus bounced @ 1.44
Bot - 3 Got a kill @ 1.62
Aaron19 Was eliminated @ 1.62
Bot - 3 Chopped a ball @ 5.27
Bot - 2 Was eliminated @ 6.23
Bot - 5 Got a kill @ 6.23
Bot - 3 Was eliminated @ 6.64
Bot - 2 Got a kill @ 6.64
Round Ended @ 6.66

Round #2 Recap Round length: 0:28 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 207.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 3 Got 1 kills Took 2 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 220.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 215.5 ft.
Aaron19 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 3.97
Bot - 3 Got a kill @ 3.97
Bot - 2 Got a kill @ 4.03
Bot - 3 Was eliminated @ 4.03
Bot - 2 Got the trade @ 4.03
Bot - 3 Traded out @ 4.03
Bot - 2 Got bonus balled @ 4.13
Bot - 3 Hit a bonus ball @ 4.13
Bot - 2 Hit a bonus ball @ 4.15
Bot - 3 Got bonus balled @ 4.15
Bot - 5 Got a kill @ 14.76
Aaron19 Was eliminated @ 14.76
Bot - 1 Got a kill @ 27.73
Bot - 4 Was eliminated @ 27.73
Round Ended @ 28.16

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Aaron19 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Anon-5258 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 13.7 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.47
Bot - 2 Was eliminated @ 3.47
Bot - 5 Got a kill @ 3.53
Aaron19 Was eliminated @ 3.53
Bot - 1 Got a kill @ 5.90
Anon-5258 Was eliminated @ 5.90
Bot - 1 Was eliminated @ 6.29
Anon-5258 Got a kill @ 6.29
Bot - 1 Traded out @ 6.29
Anon-5258 Got the trade @ 6.29
Round Ended @ 6.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback