2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 Bot - 3 4 1 4 N/A 0
#2 96 Bot - 1 3 1 3 N/A 0
#3 75 Bot - 5 2 1 2 N/A 0
#4 14 cbewelll 2 6 0.3 Un-ranked 2
#5 10 Bot - 2 1 1 1 N/A 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #305499 (01-14-2019 @ 09:05pm)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 129.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
cbewelll Got 0 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 203.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 6.01
cbewelll Was eliminated @ 6.01
Bot - 2 Chopped a ball @ 6.98
cbewelll Took over bot @ 8.10
Bot - 1 Got a kill @ 10.32
cbewelll Was eliminated @ 10.32
cbewelll Took over bot @ 12.35
Bot - 5 Got a kill @ 16.84
cbewelll Was eliminated @ 16.84
Bot - 1 Hit a bonus ball @ 16.88
cbewelll Got bonus balled @ 16.88
Bot - 1 Hit a bonus bounce @ 17.01
cbewelll Got bonus bounced @ 17.01
Round Ended @ 17.08

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 194 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.
cbewelll Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 229.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 7.32
Bot - 2 Got a kill @ 7.32
Bot - 3 Got a kill @ 7.69
Bot - 4 Was eliminated @ 7.69
Bot - 3 Got a kill @ 11.63
cbewelll Was eliminated @ 11.63
Bot - 3 Hit a bonus ball @ 11.92
cbewelll Got bonus balled @ 11.92
cbewelll Took over bot @ 13.73
Bot - 3 Was eliminated @ 17.75
cbewelll Got a kill @ 17.75
cbewelll Was eliminated @ 17.77
Bot - 3 Got a kill @ 17.77
Bot - 3 Got the trade @ 17.77
cbewelll Traded out @ 17.77
Round Ended @ 18.19

Round #3 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 164.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
cbewelll Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 5.77
Bot - 3 Got a kill @ 7.94
Bot - 4 Was eliminated @ 7.94
Bot - 5 Was eliminated @ 8.54
cbewelll Got a kill @ 8.54
Bot - 2 Was eliminated @ 8.95
Bot - 5 Got a kill @ 8.95
Bot - 1 Got a kill @ 10.19
cbewelll Was eliminated @ 10.19
Round Ended @ 10.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback