2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Rides4Snapple 4 0 4 Un-ranked 6
#2 97 Bot - 2 2 0 2 N/A 0
#3 81 Bot - 4 3 1 3 N/A 0
#4 10 Bot - 5 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #302945 (12-29-2018 @ 08:05pm)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
Rides4Snapple Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 52.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 120.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 110.7 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.55
Rides4Snapple Got a kill @ 0.55
Bot - 4 Got a kill @ 1.72
Bot - 5 Was eliminated @ 1.72
Bot - 1 Was eliminated @ 5.30
Bot - 2 Got a kill @ 5.30
Bot - 1 Got bonus balled @ 5.40
Bot - 2 Hit a bonus ball @ 5.40
Round Ended @ 5.58

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.
Rides4Snapple Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 94.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 152.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.62
Rides4Snapple Got a kill @ 0.62
Bot - 3 Was eliminated @ 3.67
Bot - 4 Got a kill @ 3.67
Bot - 3 Got bonus balled @ 3.77
Bot - 4 Hit a bonus ball @ 3.77
Bot - 4 Chopped a ball @ 9.42
Bot - 4 Got a kill @ 11.47
Bot - 5 Was eliminated @ 11.47
Round Ended @ 11.91

Round #3 Recap Round length: 0:59 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 185 shots Reloads 1 Chops 0 Swabs 0 Ran 294.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 244 shots Reloads 1 Chops 1 Swabs 1 Ran 328.1 ft.
Rides4Snapple Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 238.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 0 Ran 194 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 211 shots Reloads 1 Chops 1 Swabs 1 Ran 297 ft.

Round #3 Event log

Bot - 2 Got a kill @ 8.60
Bot - 3 Was eliminated @ 8.60
Bot - 2 Hit a bonus ball @ 8.86
Bot - 3 Got bonus balled @ 8.86
Bot - 2 Chopped a ball @ 11.97
Bot - 2 Swabbed @ 17.68
Bot - 4 Was eliminated @ 22.64
Bot - 5 Got a kill @ 22.65
Bot - 4 Chopped a ball @ 22.71
Bot - 5 Chopped a ball @ 33.51
Bot - 5 Swabbed @ 38.63
Bot - 2 Reloaded @ 44.95
Bot - 5 Reloaded @ 53.31
Bot - 1 Reloaded @ 55.30
Bot - 1 Was eliminated @ 55.55
Rides4Snapple Got a kill @ 55.55
Bot - 5 Was eliminated @ 59.59
Rides4Snapple Got a kill @ 59.59
Rides4Snapple Hit a bonus ball @ 59.73
Bot - 5 Got bonus balled @ 59.73
Round Ended @ 59.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback