2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
34 - 36
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 175 Bot - 5 14 11 1.2 N/A 0
#2 172 Bot - 1 15 12 1.2 N/A 0
#3 124 Bot - 4 12 14 0.8 N/A 0
#4 120 Bot - 2 11 9 1.2 N/A 0
#5 113 eathornton 11 12 0.9 Un-ranked 1
#6 81 Bot - 3 6 11 0.5 N/A 0
Campaign

2D Paintball Match Log #301204 (12-20-2018 @ 08:28am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 2 Swabs 1 Ran 135 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 2 Swabs 2 Ran 137.2 ft.
eathornton Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 399.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 65.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 82.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 1 Ran 93.7 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 163.83
Bot - 1 Chopped a ball @ 167.62
Bot - 2 Swabbed @ 169.29
Bot - 1 Got a kill @ 171.85
Bot - 1 Swabbed @ 172.34
eathornton Bounced a player @ 172.82
Bot - 2 Chopped a ball @ 173.77
eathornton Got a kill @ 175.68
Bot - 2 Swabbed @ 179.95
Bot - 5 Chopped a ball @ 181.00
Bot - 1 Chopped a ball @ 184.41
Bot - 5 Swabbed @ 186.17
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback