2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 HatecityMatt 7 1 7 Un-ranked 24
#2 86 Bot - 2 1 1 1 N/A 0
#3 35 Bot - 4 1 1 1 N/A 0
#4 28 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #299928 (12-17-2018 @ 07:01am)

Round #1 Recap Round length: 0:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 117.6 ft.
HatecityMatt Got 3 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 30.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 119.7 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 0.61
HatecityMatt Got a kill @ 0.61
Bot - 1 Was eliminated @ 0.61
HatecityMatt Got a kill @ 0.61
Bot - 3 Was eliminated @ 1.08
HatecityMatt Got a kill @ 1.08
Bot - 3 Got bonus balled @ 1.13
HatecityMatt Hit a bonus ball @ 1.13
Bot - 3 Got bonus balled @ 1.24
HatecityMatt Hit a bonus ball @ 1.24
Round Ended @ 1.31

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 255 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
HatecityMatt Got 2 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 0 Ran 175.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 4.34
Bot - 2 Got a kill @ 4.34
Bot - 1 Got bonus balled @ 4.42
Bot - 2 Hit a bonus ball @ 4.42
Bot - 3 Was eliminated @ 8.45
HatecityMatt Got a kill @ 8.45
Bot - 5 Got a kill @ 8.60
HatecityMatt Was eliminated @ 8.60
HatecityMatt Got bonus balled @ 8.68
Bot - 5 Hit a bonus ball @ 8.68
HatecityMatt Got bonus balled @ 8.78
Bot - 5 Hit a bonus ball @ 8.78
HatecityMatt Took over bot @ 11.05
HatecityMatt Chopped a ball @ 13.07
HatecityMatt Got a kill @ 15.69
Bot - 5 Was eliminated @ 15.69
Round Ended @ 16.11

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 118.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 179.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
HatecityMatt Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 78.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 0.73
HatecityMatt Got a kill @ 0.73
Bot - 4 Was eliminated @ 1.34
Bot - 5 Got a kill @ 1.34
Bot - 4 Got bonus balled @ 1.52
Bot - 5 Hit a bonus ball @ 1.52
Bot - 4 Got a kill @ 1.65
Bot - 5 Was eliminated @ 1.65
Bot - 5 Traded out @ 1.65
Bot - 4 Got the trade @ 1.65
Bot - 1 Was eliminated @ 4.29
HatecityMatt Got a kill @ 4.29
Round Ended @ 4.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback