2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 rugs 7 1 7 Un-ranked 7
#2 75 Bot - 3 2 1 2 N/A 0
#3 25 Bot - 1 0 1 0 N/A 0
#4 21 Bot - 2 2 1 2 N/A 0
#5 15 Bot - 4 1 3 0.3 N/A 0
#6 0 chris434234 0 5 0 Un-ranked 3
Campaign

2D Paintball Match Log #298425 (12-11-2018 @ 02:32am)

Round #1 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 117.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 170.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 169.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
rugs Got 3 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 1 Ran 95.8 ft.
chris434234 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 67.5 ft.

Round #1 Event log

rugs Got a kill @ 0.91
Bot - 4 Was eliminated @ 0.91
rugs Hit a bonus ball @ 0.97
Bot - 4 Got bonus balled @ 0.97
Bot - 1 Was eliminated @ 1.09
Bot - 2 Got a kill @ 1.09
rugs Chopped a ball @ 1.79
Bot - 3 Chopped a ball @ 4.04
rugs Swabbed @ 5.21
Bot - 3 Was eliminated @ 5.25
Bot - 2 Got a kill @ 5.25
Bot - 3 Got bonus balled @ 5.38
Bot - 2 Hit a bonus ball @ 5.38
rugs Got a kill @ 11.70
chris434234 Was eliminated @ 11.70
rugs Hit a bonus ball @ 11.82
chris434234 Got bonus balled @ 11.82
chris434234 Took over bot @ 13.61
rugs Got a kill @ 15.02
chris434234 Was eliminated @ 15.02
Round Ended @ 15.44

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
rugs Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 101.1 ft.
chris434234 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 134 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 1.73
rugs Got a kill @ 1.73
Bot - 4 Got a kill @ 1.88
rugs Was eliminated @ 1.88
Bot - 4 Got the trade @ 1.88
rugs Traded out @ 1.88
Bot - 3 Got a kill @ 3.40
chris434234 Was eliminated @ 3.40
rugs Took over bot @ 3.84
chris434234 Took over bot @ 6.65
rugs Got a kill @ 8.94
chris434234 Was eliminated @ 8.94
Round Ended @ 9.36

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 162.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
rugs Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
chris434234 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 76 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 0.79
rugs Got a kill @ 0.79
Bot - 2 Was eliminated @ 1.59
Bot - 3 Got a kill @ 1.59
Bot - 3 Chopped a ball @ 4.45
rugs Got a kill @ 8.30
chris434234 Was eliminated @ 8.30
Round Ended @ 8.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback