2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 129 ligma 6 3 2 Un-ranked 9
#2 65 BigDaddyManBoyChild 3 3 1 Un-ranked 1
#3 61 135576 3 0 3 Un-ranked 2
#4 45 Bot - 2 2 2 1 N/A 0
#5 41 Bot - 1 1 2 0.5 N/A 0
#6 25 Bot - 3 0 2 0 N/A 0
#7 10 Bot - 4 1 1 1 N/A 0
#8 0 135576 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #297480 (12-07-2018 @ 01:22pm)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 209.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
BigDaddyManBoyChild Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 240.9 ft.
ligma Got 1 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 2 Swabs 1 Ran 264.7 ft.

Round #1 Event log

ligma Chopped a ball @ 0.38
ligma Bounced a player @ 1.50
Bot - 4 Took a bounce @ 1.50
Bot - 3 Took a bounce @ 5.18
Bot - 4 Bounced a player @ 5.18
Bot - 3 Was eliminated @ 5.77
Bot - 4 Got a kill @ 5.77
Bot - 1 Was eliminated @ 6.86
Bot - 2 Got a kill @ 6.86
Bot - 4 Was eliminated @ 9.64
ligma Got a kill @ 9.64
Bot - 4 Got bonus balled @ 9.83
ligma Hit a bonus ball @ 9.83
ligma Chopped a ball @ 14.49
ligma Swabbed @ 17.46
BigDaddyManBoyChild Got a kill @ 25.17
ligma Was eliminated @ 25.17
Round Ended @ 25.60

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 147 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
BigDaddyManBoyChild Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
ligma Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
135576 Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 123.8 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 2.51
Bot - 2 Took a bounce @ 2.51
135576 Was eliminated @ 3.36
ligma Got a kill @ 3.36
135576 Got bonus balled @ 3.74
ligma Hit a bonus ball @ 3.74
Bot - 2 Chopped a ball @ 3.81
Bot - 1 Bounced a player @ 5.57
Bot - 2 Took a bounce @ 5.57
135576 Took over bot @ 5.58
135576 Was eliminated @ 5.59
Bot - 1 Got a kill @ 5.59
135576 Got bonus balled @ 5.69
Bot - 1 Hit a bonus ball @ 5.69
BigDaddyManBoyChild Took a bounce @ 6.03
ligma Bounced a player @ 6.03
BigDaddyManBoyChild Was eliminated @ 9.02
ligma Got a kill @ 9.02
ligma Was eliminated @ 9.03
BigDaddyManBoyChild Got a kill @ 9.03
BigDaddyManBoyChild Got the trade @ 9.03
ligma Traded out @ 9.03
Round Ended @ 9.44

Round #3 Recap Round length: 0:15 / Team Red Scored

135576 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 2 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
BigDaddyManBoyChild Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 217.4 ft.
ligma Got 3 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 276 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.32
Bot - 2 Got a kill @ 1.32
Bot - 3 Bounced a player @ 1.83
Bot - 2 Took a bounce @ 1.83
135576 Was eliminated @ 6.96
ligma Got a kill @ 6.96
Bot - 1 Took a bounce @ 8.19
BigDaddyManBoyChild Bounced a player @ 8.19
Bot - 1 Took a bounce @ 8.68
BigDaddyManBoyChild Bounced a player @ 8.68
Bot - 1 Was eliminated @ 8.81
BigDaddyManBoyChild Got a kill @ 8.81
Bot - 2 Was eliminated @ 9.56
ligma Got a kill @ 9.56
Bot - 2 Got bonus balled @ 9.89
ligma Hit a bonus ball @ 9.89
BigDaddyManBoyChild Was eliminated @ 15.27
ligma Got a kill @ 15.27
Bot - 4 Took over bot @ 15.52
Round Ended @ 15.69

Round #4 Recap Round length: 0:08 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 2 Swabs 0 Ran 152.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 151.8 ft.
BigDaddyManBoyChild Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 70.9 ft.
ligma Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
135576 Got 3 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 249 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 1.35
Bot - 4 Got a kill @ 2.88
ligma Was eliminated @ 2.88
Bot - 2 Chopped a ball @ 3.29
BigDaddyManBoyChild Was eliminated @ 3.42
135576 Got a kill @ 3.42
ligma Took over bot @ 4.80
Bot - 4 Was eliminated @ 5.72
135576 Got a kill @ 5.72
Bot - 4 Got bonus balled @ 5.85
135576 Hit a bonus ball @ 5.85
Bot - 2 Was eliminated @ 8.37
135576 Got a kill @ 8.37
Round Ended @ 8.80

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback