2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 paul28fortmayer 5 4 1.2 Un-ranked 4
#2 91 ligma 4 5 0.8 Un-ranked 7
Campaign

2D Paintball Match Log #296947 (12-05-2018 @ 05:16pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

paul28fortmayer Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 2 Swabs 1 Ran 44.6 ft.
ligma Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.

Round #1 Event log

paul28fortmayer Chopped a ball @ 1.44
paul28fortmayer Chopped a ball @ 3.15
paul28fortmayer Swabbed @ 4.31
paul28fortmayer Got a kill @ 10.57
ligma Was eliminated @ 10.57
paul28fortmayer Hit a bonus ball @ 10.64
ligma Got bonus balled @ 10.64
Round Ended @ 10.84

Round #2 Recap Round length: 0:30 / Round Draw!

paul28fortmayer Got 1 kills Took 0 bounces Fired 158 shots Reloads 0 Chops 1 Swabs 0 Ran 358.8 ft.
ligma Got 1 kills Took 0 bounces Fired 194 shots Reloads 0 Chops 1 Swabs 1 Ran 412.1 ft.

Round #2 Event log

ligma Chopped a ball @ 2.28
ligma Swabbed @ 4.12
paul28fortmayer Chopped a ball @ 27.34
paul28fortmayer Got a kill @ 29.59
ligma Was eliminated @ 29.59
paul28fortmayer Was eliminated @ 29.86
ligma Got a kill @ 29.86
paul28fortmayer Traded out @ 29.86
ligma Got the trade @ 29.86
Round Ended @ 30.01

Round #3 Recap Round length: 0:01 / Team Red Scored

paul28fortmayer Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 46.8 ft.
ligma Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 15.7 ft.

Round #3 Event log

paul28fortmayer Was eliminated @ 0.89
ligma Got a kill @ 0.89
paul28fortmayer Got bonus balled @ 1.03
ligma Hit a bonus ball @ 1.03
Round Ended @ 1.18

Round #4 Recap Round length: 0:22 / Team Blue Scored

paul28fortmayer Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 293.6 ft.
ligma Got 0 kills Took 0 bounces Fired 164 shots Reloads 1 Chops 1 Swabs 0 Ran 137.6 ft.

Round #4 Event log

ligma Reloaded @ 19.86
ligma Chopped a ball @ 20.56
ligma Was eliminated @ 21.79
paul28fortmayer Got a kill @ 21.79
Round Ended @ 22.21

Round #5 Recap Round length: 0:06 / Team Red Scored

paul28fortmayer Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 31.3 ft.
ligma Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.

Round #5 Event log

paul28fortmayer Was eliminated @ 5.63
ligma Got a kill @ 5.63
Round Ended @ 6.06

Round #6 Recap Round length: 0:09 / Round Draw!

paul28fortmayer Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
ligma Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.

Round #6 Event log

paul28fortmayer Got a kill @ 8.71
ligma Was eliminated @ 8.71
paul28fortmayer Traded out @ 9.00
paul28fortmayer Was eliminated @ 9.00
ligma Got a kill @ 9.00
ligma Got the trade @ 9.00
Round Ended @ 9.13

Round #7 Recap Round length: 0:12 / Team Blue Scored

paul28fortmayer Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 102.5 ft.
ligma Got 0 kills Took 1 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 200.7 ft.

Round #7 Event log

paul28fortmayer Bounced a player @ 12.39
ligma Took a bounce @ 12.39
paul28fortmayer Got a kill @ 12.55
ligma Was eliminated @ 12.55
Round Ended @ 12.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback