2D Paintball
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1v1 - King of the Hill

Waves by MPB-Oskar
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 Yeet-HAPA 4 2 2 Un-ranked 4
#2 45 CZR56 2 4 0.5 Un-ranked 2
Campaign

2D Paintball Match Log #296190 (12-03-2018 @ 09:10pm)

Round #1 Recap Round length: 0:33 / Team Red Scored

Yeet-HAPA Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
CZR56 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 345.6 ft.

Round #1 Event log

CZR56 Was eliminated @ 33.20
Yeet-HAPA Got a kill @ 33.20
Round Ended @ 33.62

Round #2 Recap Round length: 0:17 / Round Draw!

Yeet-HAPA Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 184.3 ft.
CZR56 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 206.5 ft.

Round #2 Event log

CZR56 Was eliminated @ 16.89
Yeet-HAPA Got a kill @ 16.89
Yeet-HAPA Was eliminated @ 17.12
CZR56 Got a kill @ 17.12
Yeet-HAPA Traded out @ 17.12
CZR56 Got the trade @ 17.12
Round Ended @ 17.32

Round #3 Recap Round length: 0:36 / Team Red Scored

Yeet-HAPA Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 1 Ran 274.4 ft.
CZR56 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 319.2 ft.

Round #3 Event log

Yeet-HAPA Chopped a ball @ 3.53
Yeet-HAPA Swabbed @ 5.85
Yeet-HAPA Got a kill @ 35.75
CZR56 Was eliminated @ 35.75
Round Ended @ 36.17

Round #4 Recap Round length: 0:02 / Team Blue Scored

Yeet-HAPA Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 57.5 ft.
CZR56 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 98.1 ft.

Round #4 Event log

Yeet-HAPA Was eliminated @ 1.82
CZR56 Got a kill @ 1.82
Round Ended @ 2.24

Round #5 Recap Round length: 0:10 / Team Red Scored

Yeet-HAPA Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 130.8 ft.
CZR56 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.

Round #5 Event log

Yeet-HAPA Got a kill @ 10.14
CZR56 Was eliminated @ 10.14
Round Ended @ 10.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback