2D Paintball
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3v3 Team Deathmatch

Very Nice Very Nice by Faggens_Brodo
54 - 41
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 318 Polarstar123 27 18 1.5 Un-ranked 3
#2 248 ligma 19 20 0.9 Un-ranked 5
#3 173 Bot - 1 12 17 0.7 N/A 0
#4 162 Bot - 2 12 7 1.7 N/A 0
#5 156 Bot - 3 10 16 0.6 N/A 0
#6 146 rugs 14 16 0.8 Un-ranked 3
Campaign

2D Paintball Match Log #295442 (12-01-2018 @ 01:23pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 24.4 ft.
Polarstar123 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 184 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 91.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 64.3 ft.
rugs Got 0 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 14.3 ft.
ligma Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.

Round #1 Event log

Bot - 2 Got a kill @ 162.80
Bot - 2 Got a kill @ 170.56
ligma Got a kill @ 185.37
Polarstar123 Got a kill @ 185.80
Polarstar123 Hit a bonus ball @ 185.93
Polarstar123 Hit a bonus ball @ 186.05
rugs Took a bounce @ 189.14
ligma Bounced a player @ 189.14
rugs Was eliminated @ 189.16
ligma Got a kill @ 189.16
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback