2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 3 4 0 4 N/A 0
#2 121 Bot - 5 4 0 4 N/A 0
#3 90 Bot - 1 1 0 1 N/A 0
#4 0 Bot - 2 0 2 0 N/A 0
#5 0 Bot - 4 0 3 0 N/A 0
#6 0 Michael101 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #295107 (11-30-2018 @ 05:18pm)

Round #1 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 1 Swabs 0 Ran 192.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 1 Ran 189.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 208.7 ft.
Michael101 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 181.1 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 3.49
Bot - 5 Got a kill @ 7.92
Bot - 4 Was eliminated @ 7.92
Bot - 5 Swabbed @ 9.12
Bot - 3 Chopped a ball @ 11.74
Bot - 2 Bounced a player @ 14.20
Bot - 3 Took a bounce @ 14.20
Bot - 3 Swabbed @ 16.20
Michael101 Took a bounce @ 19.09
Bot - 3 Bounced a player @ 19.09
Bot - 3 Got a kill @ 19.47
Michael101 Was eliminated @ 19.47
Bot - 3 Hit a bonus ball @ 19.75
Michael101 Got bonus balled @ 19.75
Bot - 1 Chopped a ball @ 23.27
Bot - 3 Got a kill @ 25.66
Bot - 2 Was eliminated @ 25.66
Round Ended @ 26.09

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Michael101 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 1.54
Bot - 5 Got a kill @ 1.54
Bot - 2 Was eliminated @ 2.39
Bot - 5 Got a kill @ 2.39
Bot - 5 Got a kill @ 6.26
Michael101 Was eliminated @ 6.26
Bot - 5 Hit a bonus ball @ 6.41
Michael101 Got bonus balled @ 6.41
Round Ended @ 6.56

Round #3 Recap Round length: 1:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 0 Swabs 0 Ran 315.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 190.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 1 Swabs 1 Ran 451.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 322.7 ft.
Michael101 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 320.1 ft.

Round #3 Event log

Bot - 3 Got a kill @ 3.50
Bot - 4 Was eliminated @ 3.50
Bot - 3 Chopped a ball @ 8.54
Bot - 1 Got a kill @ 9.24
Michael101 Was eliminated @ 9.24
Michael101 Took over bot @ 13.96
Bot - 3 Swabbed @ 48.58
Bot - 3 Got a kill @ 85.86
Michael101 Was eliminated @ 85.86
Bot - 3 Hit a bonus ball @ 86.01
Michael101 Got bonus balled @ 86.01
Round Ended @ 86.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback