2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Austinstimson 6 1 6 Un-ranked 39
#2 95 Bot - 2 2 0 2 N/A 0
#3 36 Bot - 4 1 2 0.5 N/A 0
#4 23 Yeet-HEFE 2 4 0.5 Un-ranked 4
#5 10 Bot - 3 1 2 0.5 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #295061 (11-30-2018 @ 04:16pm)

Round #1 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Austinstimson Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 31.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 103.4 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 0.63
Yeet-HEFE Got a kill @ 0.63
Austinstimson Got a kill @ 1.03
Yeet-HEFE Was eliminated @ 1.03
Bot - 2 Got a kill @ 1.40
Bot - 3 Was eliminated @ 1.40
Bot - 1 Bounced a player @ 2.41
Bot - 2 Took a bounce @ 2.41
Bot - 1 Was eliminated @ 2.86
Bot - 2 Got a kill @ 2.86
Round Ended @ 3.28

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 179.5 ft.
Austinstimson Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 98.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Yeet-HEFE Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 5.75
Bot - 4 Got a kill @ 5.75
Bot - 1 Got bonus balled @ 5.84
Bot - 4 Hit a bonus ball @ 5.84
Bot - 3 Got a kill @ 6.47
Bot - 4 Was eliminated @ 6.47
Austinstimson Got a kill @ 8.70
Yeet-HEFE Was eliminated @ 8.70
Yeet-HEFE Took over bot @ 10.93
Austinstimson Got a kill @ 12.86
Yeet-HEFE Was eliminated @ 12.86
Round Ended @ 13.29

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 182.9 ft.
Austinstimson Got 3 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 106.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.

Round #3 Event log

Austinstimson Got a kill @ 5.06
Bot - 3 Was eliminated @ 5.06
Bot - 1 Was eliminated @ 7.60
Austinstimson Got a kill @ 7.60
Bot - 1 Got bonus balled @ 7.77
Austinstimson Hit a bonus ball @ 7.77
Austinstimson Was eliminated @ 12.93
Yeet-HEFE Got a kill @ 12.93
Austinstimson Got a kill @ 13.01
Yeet-HEFE Was eliminated @ 13.01
Austinstimson Got the trade @ 13.01
Yeet-HEFE Traded out @ 13.01
Austinstimson Hit a bonus ball @ 13.10
Yeet-HEFE Got bonus balled @ 13.10
Round Ended @ 13.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback