2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 thehunter24 0 0 0 Un-ranked 1
#2 75 Bot - 4 0 0 0 N/A 0
#3 46 Bot - 2 2 2 1 N/A 0
#4 40 Anon-9279 4 3 1.3 Un-ranked 0
#5 37 Bot - 3 3 3 1 N/A 0
#6 31 Bot - 1 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #294069 (11-28-2018 @ 04:06pm)

Round #1 Recap Round length: 0:05 / Team Red Scored

thehunter24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 174 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.
Anon-9279 Got 2 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 186 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.11
Bot - 3 Got a kill @ 2.11
Bot - 2 Got bonus balled @ 2.23
Bot - 3 Hit a bonus ball @ 2.23
Bot - 1 Was eliminated @ 3.25
Anon-9279 Got a kill @ 3.25
Anon-9279 Was eliminated @ 5.22
Bot - 3 Got a kill @ 5.22
Bot - 3 Was eliminated @ 5.29
Anon-9279 Got a kill @ 5.29
Bot - 3 Traded out @ 5.29
Anon-9279 Got the trade @ 5.29
Anon-9279 Got bonus balled @ 5.48
Bot - 3 Hit a bonus ball @ 5.48
Round Ended @ 5.72

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 164.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 2 Swabs 0 Ran 155.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Anon-9279 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 221.4 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.15
Bot - 3 Chopped a ball @ 1.84
Bot - 2 Got a kill @ 3.05
Bot - 3 Was eliminated @ 3.05
Bot - 2 Chopped a ball @ 5.15
Bot - 1 Was eliminated @ 6.59
Anon-9279 Got a kill @ 6.59
Bot - 1 Got a kill @ 6.78
Anon-9279 Was eliminated @ 6.78
Bot - 1 Got the trade @ 6.78
Anon-9279 Traded out @ 6.78
Bot - 1 Hit a bonus ball @ 6.93
Anon-9279 Got bonus balled @ 6.93
Round Ended @ 7.01

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 138 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Anon-9279 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.72
Anon-9279 Was eliminated @ 1.72
Bot - 1 Was eliminated @ 2.03
Anon-9279 Got a kill @ 2.03
Anon-9279 Got the trade @ 2.03
Bot - 1 Traded out @ 2.03
Bot - 2 Bounced a player @ 3.91
Bot - 3 Took a bounce @ 3.91
Bot - 2 Got a kill @ 4.06
Bot - 3 Was eliminated @ 4.06
Bot - 2 Was eliminated @ 4.09
Bot - 3 Got a kill @ 4.09
Bot - 2 Traded out @ 4.09
Bot - 3 Got the trade @ 4.09
Bot - 2 Hit a bonus ball @ 4.16
Bot - 3 Got bonus balled @ 4.16
Round Ended @ 4.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback