2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 98 mattyancy1 4 4 1 Un-ranked 8
#2 59 CaptNET 3 7 0.4 Un-ranked 3
#3 55 Bot - 2 2 1 2 N/A 0
#4 46 Bot - 3 3 2 1.5 N/A 0
#5 45 mattyancy1 2 1 2 Un-ranked 8
#6 35 Bot - 1 1 1 1 N/A 0
#7 29 Bot - 5 2 0 2 N/A 0
#8 10 Bot - 4 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #292824 (11-23-2018 @ 09:50pm)

Round #1 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
mattyancy1 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
CaptNET Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 109.1 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 0.99
mattyancy1 Got a kill @ 0.99
Bot - 3 Was eliminated @ 6.83
Bot - 4 Got a kill @ 6.83
Bot - 3 Got a kill @ 7.37
CaptNET Was eliminated @ 7.37
CaptNET Took over bot @ 10.83
mattyancy1 Bounced a player @ 17.82
Bot - 1 Took a bounce @ 17.82
Bot - 1 Was eliminated @ 17.84
mattyancy1 Got a kill @ 17.84
Round Ended @ 18.26

Round #2 Recap Round length: 0:44 / Team Red Scored

mattyancy1 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 52 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 245.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 1 Ran 249 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 282 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
CaptNET Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 190.3 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 2.83
Bot - 1 Got a kill @ 2.83
mattyancy1 Was eliminated @ 12.02
Bot - 3 Got a kill @ 12.02
Bot - 2 Chopped a ball @ 15.51
Bot - 2 Swabbed @ 21.67
Bot - 5 Took over bot @ 33.26
Bot - 3 Was eliminated @ 43.98
CaptNET Got a kill @ 43.98
Bot - 3 Got a kill @ 44.07
CaptNET Was eliminated @ 44.07
Bot - 3 Got the trade @ 44.07
CaptNET Traded out @ 44.07
Bot - 3 Got bonus balled @ 44.07
CaptNET Hit a bonus ball @ 44.07
Bot - 3 Got bonus balled @ 44.13
CaptNET Hit a bonus ball @ 44.13
CaptNET Got bonus balled @ 44.19
Bot - 3 Hit a bonus ball @ 44.19
Round Ended @ 44.36

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 195.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 210 ft.
CaptNET Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
mattyancy1 Got 2 kills Took 0 bounces Fired 117 shots Reloads 1 Chops 0 Swabs 0 Ran 88.8 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 3.34
mattyancy1 Got a kill @ 3.34
mattyancy1 Reloaded @ 12.13
Bot - 5 Got a kill @ 12.51
mattyancy1 Was eliminated @ 12.51
Bot - 5 Hit a bonus ball @ 12.76
mattyancy1 Got bonus balled @ 12.76
mattyancy1 Took over bot @ 14.17
Bot - 2 Got a kill @ 14.18
CaptNET Was eliminated @ 14.18
CaptNET Got a kill @ 14.41
mattyancy1 Was eliminated @ 14.41
mattyancy1 Took over bot @ 15.89
CaptNET Took over bot @ 16.91
CaptNET Was eliminated @ 17.01
mattyancy1 Got a kill @ 17.01
Round Ended @ 17.43

Round #4 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 146.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 186.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 185.2 ft.
CaptNET Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 1 Swabs 0 Ran 171.2 ft.
mattyancy1 Got 2 kills Took 2 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 195.9 ft.

Round #4 Event log

mattyancy1 Bounced a player @ 3.39
Bot - 5 Took a bounce @ 3.39
mattyancy1 Took a bounce @ 3.45
Bot - 5 Bounced a player @ 3.45
mattyancy1 Was eliminated @ 3.59
Bot - 5 Got a kill @ 3.59
Bot - 5 Hit a bonus bounce @ 3.75
mattyancy1 Got bonus bounced @ 3.75
Bot - 2 Got a kill @ 4.02
CaptNET Was eliminated @ 4.02
Bot - 1 Chopped a ball @ 4.89
Bot - 2 Chopped a ball @ 5.46
mattyancy1 Took over bot @ 5.52
CaptNET Took over bot @ 6.01
Bot - 2 Swabbed @ 11.34
CaptNET Chopped a ball @ 18.49
CaptNET Got a kill @ 19.52
mattyancy1 Was eliminated @ 19.52
CaptNET Was eliminated @ 19.67
mattyancy1 Got a kill @ 19.67
CaptNET Traded out @ 19.67
mattyancy1 Got the trade @ 19.67
CaptNET Got bonus balled @ 19.74
mattyancy1 Hit a bonus ball @ 19.74
mattyancy1 Took over bot @ 21.07
CaptNET Took over bot @ 22.98
mattyancy1 Got a kill @ 30.03
CaptNET Was eliminated @ 30.03
Round Ended @ 30.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback